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  • A new type of game...

    Hiya...

    Just having to much time to kill...

    But I would really have love a game that goes a little like Civilisation, but much more logically(I love civs, don`t take me wrong there).

    I mean, in early age, you should have a small map, like a province of Britain or France, no more...you cannot grow beyond a limit in that age...

    Then if you "win" that age, the map goes bigger (like half France or something) and the rules changes a little, new techs and all, new events(Romans, Huns, Crusades)...and your faction power is based on last era, you can always expend to a limit, no more in each era, that limit evolve with time...so there is always a challenge.

    Until in the end you wage for galactiv domination with others races or something...

    You should never have the right to have more then a few wonders, if you dominate an era, you still have to pic only a few wonders, not rape all! :P

    Well...just a thought...would be fun to start with like a village in stone age and then fight roman invasion(or join them), then fight for soem Europeen might, then the colonisation time outside of Europe mostly...then world domination...then galactic...that is a few era and many could be added, a new map(bigger) each time and no complete map domination until a very late time for each era if any at all...

    1 of the VERY strong point in such a game would be...if you add an expension, it could be on 1 era and work that era with a lot more details, add a new place in the world and new differents rules there(like starting in a province of China or Japan). You could just work the expension era alone, but you could add it to a bigger campaign. A civilisation might be very strong at some era and very weak in others. Would an Italian faction have any choice but to join the Roman empire willingly or been crushed...joining the Empire is not without internal struggles and risk from invading armies later.

    *giggles maddly*

  • #2
    I like your idea very much.

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    • #3
      Hmmm . . . well, a game of such grand proportion would probably be only played once in your lifetime . . . due to time constraints.

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      • #4
        Sounds pretty cool. When should we expect to see this?

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        • #5
          *giggles*

          Well, the original game turn can be "fast pace", lower difficulty level been simpler, a little like Birthright was, but wiser.

          So a complete Noob play the game in 2 or 3 hours maybe, then you improve the complexity of the whole game, or just a particuliar era you like more, and then each era is like 2 or 3 hours... then you can improve more the difficulty level...of course you start the game design with the easiest difficulty level in mind, but keep room for improvement. In the basic level, army move fast, you build them fast, turn move fast, don`t want to waste the interest of someone that play for the first time.

          Then, on a second game, the player find the game was to simple, they pick a highest difficulty setting, or complexity setting, could have both setting. This is more work althought, but not that much more work. As the real hard work is the hardest level, the rest are simplifications and they are a lot easier to put in.

          Saddly I have no programming skill :P I just post my idea here.

          So good if someone use it! I would be happy to share more ideas and discuss on this if someone would want to make me chat more. :P

          Anofalye@hotmail.com

          I am a human being, which mean I might be lazy 1 day, and the next very very "hard focusing"

          Of course you have to make sure the player know he reach the actual limit of his power for whatever time he is playing, that way the player know he is doing well and will not experience frustration as he understand this is for the fun of the game and the ongoing later. :P

          Such a game, to be fun for all would really need multiples, progressive complexity levels (at least 3 at the start of the game), so a "casual" gamer(or someone trying for a first time" get a big picture in his first game in 2 or 3 hours, no more. Then, could complexify for longer game for the "hardcore"

          Anyway, later all!

          Ano

          PS: Anyone is more then welcome to copy or modified any idea or the message itself. :P

          Comment


          • #6
            I like the idea too. I thought of having something like that:
            It would be like manage a city at first, then conquer some neighbouring cities, and you move from cities to provinces, and then from provinces to nations. Basically, each age would have different user interface and a growing map, but you'd have different tools (from small armies to big armies, little trade options to more trade options, etc.):
            Bundling several games one after another, except you'd retain the map and relationships with other civs as you move from one age to another one.
            It would actually be a lot of work as it would be several games one after another, so you'd also want a 'start in age XX' option if some player likes age 2 only and not age 1...
            Clash of Civilization team member
            (a civ-like game whose goal is low micromanagement and good AI)
            web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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            • #7
              I had the same idea a while ago, though I was thinking it more in terms of decreasing the "resolution" of the game at certain milestones.

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