Here is the release we want to put out tomorrow for Galactic Civilizations 1.05:
For Immediate Release
June 24, 2003
Developer Stardock & Publisher Strategy First have released version 1.05 of their popular space based strategy game, Galactic Civilizations.
Galactic Civilizations, a strategy game that has won numerous editors choice awards including ones from Computer Gaming World and Computer Games Magazine, puts the player in the role of leader of the human race near the dawn of the 23rd century. Mankind must expand into a hostile galaxy filled with alien civilizations bent on dominating the galaxy.
The game is available at most retail outlets and is also the first major retail game to allow players to purchase and download the full game directly using Stardock’s new game management software (Stardock Central). Its home page is http://www.galciv.com.
Stardock / Strategy First have committed to months of post-release new features and enhancements to the game and is currently working on a free expansion pack due for release at the end of summer 2003.
Here is what is new in 1.05 over version 1.03 (released end of April).
Tweaks/Features
+ colony stats are now recalculated right before end game screen comes up
+ before the end game screen comes up, the game is saved
+ added command line parameter for showing framerate (add framerate at the command prmopt c:/>galciv framerate)
+ planet list refreshes if open when domestic economy screen refreshes
+ when the AI beats you to a wonder/tradegood and clears that social project, now it uses the governor.
+ added mousewheel ability to newsscreen
+ METAVERSE submissions now bring up a dialog telling you that it has successfully submitted the game.
+ AI now can determine dedicated defenders and ships who are defending purely because they're in orbit.
+ Score algorithm changed.
+ made it so that I League can't turn undead (don't ask)
+ Governors screen polished (nicer looking)
+ AI better at handling "Rushes"
+ AI targets transports more at higher intelligence levels
+ Technology screen now uses list boxes to show future techs and new improvements and such.
+ Scoring system tweaked.
+ Prep work for the Expansion pack.
+ New lease system implemented.
+ New AI economic/research enhancements (smarter technology pathing)
+ Minor Races get diplomatic penalties in trading (easier to take advantage of minor races)
+ Diplomacy ability more important during trade.
+ General AI tweaks to be more intelligent overall, all civs.
+ Evil races smarter about colonizing planets and taking advatnage of random events
+ Scoring system enhanced (provide higher scores, bigger difference between difficulty levels).
+ Diplomatic Ability comes in handy more for keeping out of war. You can bribe the AI more effectively now.
+ Trade goods made more powerful in what they do, are worth more in trading with the computer AI.
+ AI values its technologies generally more.
+ Human techs valued generally more
+ Tweaks to how much specific techs are valued so that some earlier techs are a bit easier to trade.
+ New diplomatic dialogs from the AI so that it lets you know when your relations have improved as a result.
+ AI won't increase relations multiple times per turn (i.e. 10 bribes in a turn will not result in +10 to relations. The longer between gifts, the more effective they are).
+ Technology trades now sent to Metaverse
+ Windowed Mode! Put a W after the command line (or as part of the shortcut) and the game will run in windowed mode. Desktop must be in 16bit (65,000 colors) to work. Otherwise it will immediately close. Example: c:\>galciv w
+ Galaxies have more stars.
+ saves minimap settings
+ if you trade for a tech that you were researching, it pops up the research completed screen for that tech
+ display range now gets recalced if a new game is started or one is loaded from within a game
+ select ships that manually leave orbit
+ ship list now updates selected ship entry when jump to next ship
+ tweaked listboxes to handle large lists more optimally - fixes a late game crash
+ destroy star now re-assigns home colony
+ mousewheel support for sbupgradewin
Bug Fixes:
- fixed crashes on domestic/foreign stats
- fixed gnn crash
- Fixed bug in AI diplomacy (go to war treaties) calculation.
- New explosion for Terror Star was causing a crash now fixed.
- Destroyed colonies could cause a crash
- Memory leak found/killed
- Overwriting saved games from previous version had problems now fixed.
- Fixed repeating purchase message
-Fixed SB Upgrade select followed by scroll bug
- Fixed ext ship data win allow ing you to put multiple star bases in the same position.
- Crash bug from NULL tech issue fixed
- Crash bug (lockup) due to unfinished battle animation hopefully fixed
- fixed some spelling errors/typos
- alliance sumamry fixed
- fixed AI senate setup bug
- fixed major race logo for minor race error
- fixed volume not saving bug
- Fixed Cancel Ship destinations to check for star targets as well as ship targets
- fixed model typos in improvements
- clear tech completed queue when loading/starting new game
- fixed crash in upwindow
- fixed FindShip going through all ships in a fleet.
- made sure that senate would always have a valid poliitcal party
- fixed break alliance for minor races
- hide espionage/destablize sliders when fp screen in minor races mode
- fixed string not found
- functions to help embargo - embargo not allowed yet because AI needs to check for embargos before assigning trade ships
- fixed it so that you can't purchase multiple social and military projects (but they don't get lost)
- fixed starship move calculations
- fiixed crash in extended ship data window
- fixed crash if save game has bad colony ID
TWEAKS:
- new home colony is assigned when ship is traded
- First colony ship having infinite range fixed
- AI ships no longer show range on minimap unless debug version
- when constructors are planted, their directives are canceled now
- checked in fix for events coming up for defected planets
- home stars get re-assigned when ships are traded
- AI ship range will not show up on minimap in release versions
- if a constructor is on sector sweep, etc, it cancels all actions when turned into starbase
- AI Diplomacy behavior somewhat based on top players in Metaverse
- AI technology path now based on metaverse players
- Scoring system heavily modified.
- Tactical AI enhancements
- Battleship and Dreadnought technology costs more to research
- Battle Cruisers more powerful
- Battle Axes have fewer hitpoints
- Range ability costs more point to get at start
- Other abilities cost less to get at start
- AI gets more ticked off if you start a war with them after making peace.
- AI more sensitive to star bases being built in its territory (this may need to be tweaked further)
- "Incredible" AI pumped up more.
- Trade Goods cost more but are much more powerful.
Other Changes:
+ All AI players more intelligent in tactical combat
+ Some AI players are more concerned with relationship building (having a strong military not quite as important)
+ Military Power calculated to take defensive ships more into account
+ AI more intelligent in dealing with tribute demands from other AI players
+ Dead Cheese: Can no longer blockade stars with ships (they'll pop up beyond your blockade).
+ pop up dialog for when trying to select a military project when all orbit slots are full.
+ AI Players manage money better
+ Lots of misc. game tweaks
+ Scoring changed to provide slightly higher scores in general.
For Immediate Release
June 24, 2003
Developer Stardock & Publisher Strategy First have released version 1.05 of their popular space based strategy game, Galactic Civilizations.
Galactic Civilizations, a strategy game that has won numerous editors choice awards including ones from Computer Gaming World and Computer Games Magazine, puts the player in the role of leader of the human race near the dawn of the 23rd century. Mankind must expand into a hostile galaxy filled with alien civilizations bent on dominating the galaxy.
The game is available at most retail outlets and is also the first major retail game to allow players to purchase and download the full game directly using Stardock’s new game management software (Stardock Central). Its home page is http://www.galciv.com.
Stardock / Strategy First have committed to months of post-release new features and enhancements to the game and is currently working on a free expansion pack due for release at the end of summer 2003.
Here is what is new in 1.05 over version 1.03 (released end of April).
Tweaks/Features
+ colony stats are now recalculated right before end game screen comes up
+ before the end game screen comes up, the game is saved
+ added command line parameter for showing framerate (add framerate at the command prmopt c:/>galciv framerate)
+ planet list refreshes if open when domestic economy screen refreshes
+ when the AI beats you to a wonder/tradegood and clears that social project, now it uses the governor.
+ added mousewheel ability to newsscreen
+ METAVERSE submissions now bring up a dialog telling you that it has successfully submitted the game.
+ AI now can determine dedicated defenders and ships who are defending purely because they're in orbit.
+ Score algorithm changed.
+ made it so that I League can't turn undead (don't ask)
+ Governors screen polished (nicer looking)
+ AI better at handling "Rushes"
+ AI targets transports more at higher intelligence levels
+ Technology screen now uses list boxes to show future techs and new improvements and such.
+ Scoring system tweaked.
+ Prep work for the Expansion pack.
+ New lease system implemented.
+ New AI economic/research enhancements (smarter technology pathing)
+ Minor Races get diplomatic penalties in trading (easier to take advantage of minor races)
+ Diplomacy ability more important during trade.
+ General AI tweaks to be more intelligent overall, all civs.
+ Evil races smarter about colonizing planets and taking advatnage of random events
+ Scoring system enhanced (provide higher scores, bigger difference between difficulty levels).
+ Diplomatic Ability comes in handy more for keeping out of war. You can bribe the AI more effectively now.
+ Trade goods made more powerful in what they do, are worth more in trading with the computer AI.
+ AI values its technologies generally more.
+ Human techs valued generally more
+ Tweaks to how much specific techs are valued so that some earlier techs are a bit easier to trade.
+ New diplomatic dialogs from the AI so that it lets you know when your relations have improved as a result.
+ AI won't increase relations multiple times per turn (i.e. 10 bribes in a turn will not result in +10 to relations. The longer between gifts, the more effective they are).
+ Technology trades now sent to Metaverse
+ Windowed Mode! Put a W after the command line (or as part of the shortcut) and the game will run in windowed mode. Desktop must be in 16bit (65,000 colors) to work. Otherwise it will immediately close. Example: c:\>galciv w
+ Galaxies have more stars.
+ saves minimap settings
+ if you trade for a tech that you were researching, it pops up the research completed screen for that tech
+ display range now gets recalced if a new game is started or one is loaded from within a game
+ select ships that manually leave orbit
+ ship list now updates selected ship entry when jump to next ship
+ tweaked listboxes to handle large lists more optimally - fixes a late game crash
+ destroy star now re-assigns home colony
+ mousewheel support for sbupgradewin
Bug Fixes:
- fixed crashes on domestic/foreign stats
- fixed gnn crash
- Fixed bug in AI diplomacy (go to war treaties) calculation.
- New explosion for Terror Star was causing a crash now fixed.
- Destroyed colonies could cause a crash
- Memory leak found/killed
- Overwriting saved games from previous version had problems now fixed.
- Fixed repeating purchase message
-Fixed SB Upgrade select followed by scroll bug
- Fixed ext ship data win allow ing you to put multiple star bases in the same position.
- Crash bug from NULL tech issue fixed
- Crash bug (lockup) due to unfinished battle animation hopefully fixed
- fixed some spelling errors/typos
- alliance sumamry fixed
- fixed AI senate setup bug
- fixed major race logo for minor race error
- fixed volume not saving bug
- Fixed Cancel Ship destinations to check for star targets as well as ship targets
- fixed model typos in improvements
- clear tech completed queue when loading/starting new game
- fixed crash in upwindow
- fixed FindShip going through all ships in a fleet.
- made sure that senate would always have a valid poliitcal party
- fixed break alliance for minor races
- hide espionage/destablize sliders when fp screen in minor races mode
- fixed string not found
- functions to help embargo - embargo not allowed yet because AI needs to check for embargos before assigning trade ships
- fixed it so that you can't purchase multiple social and military projects (but they don't get lost)
- fixed starship move calculations
- fiixed crash in extended ship data window
- fixed crash if save game has bad colony ID
TWEAKS:
- new home colony is assigned when ship is traded
- First colony ship having infinite range fixed
- AI ships no longer show range on minimap unless debug version
- when constructors are planted, their directives are canceled now
- checked in fix for events coming up for defected planets
- home stars get re-assigned when ships are traded
- AI ship range will not show up on minimap in release versions
- if a constructor is on sector sweep, etc, it cancels all actions when turned into starbase
- AI Diplomacy behavior somewhat based on top players in Metaverse
- AI technology path now based on metaverse players
- Scoring system heavily modified.
- Tactical AI enhancements
- Battleship and Dreadnought technology costs more to research
- Battle Cruisers more powerful
- Battle Axes have fewer hitpoints
- Range ability costs more point to get at start
- Other abilities cost less to get at start
- AI gets more ticked off if you start a war with them after making peace.
- AI more sensitive to star bases being built in its territory (this may need to be tweaked further)
- "Incredible" AI pumped up more.
- Trade Goods cost more but are much more powerful.
Other Changes:
+ All AI players more intelligent in tactical combat
+ Some AI players are more concerned with relationship building (having a strong military not quite as important)
+ Military Power calculated to take defensive ships more into account
+ AI more intelligent in dealing with tribute demands from other AI players
+ Dead Cheese: Can no longer blockade stars with ships (they'll pop up beyond your blockade).
+ pop up dialog for when trying to select a military project when all orbit slots are full.
+ AI Players manage money better
+ Lots of misc. game tweaks
+ Scoring changed to provide slightly higher scores in general.
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