I noticed that the AI doesn't seem to know the real value of star base because they sell it for cheap inspite the overall bonuses, like in economy they dont seem to understand when the deal will be unfair to them.
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Well, the ressources are importants, but a LOT more important then the ressources would be:
Find a sector with as many planets as possibles in that sector (3 is a very minimum, if possible up to 7(lucky bastards), the quality of the planet don`t matter much, as long as you colonize it (and either improve it to 15 after or not).
Set this sector as your main sector, in doubt, favorise this sector, this is your land, you don`t care for the rest of the galaxy if this sector is not doing fine.
Build 3+ starbase there and put all the mining upgrade, this will increase a LOT the production on EACH planet of your sector.
So you have 3 planets 30+ alone in 3 sectors of 4 planets 15 in 1 sector, screw the 30+, focus on the 4 15ish...
They will all get a +120 production bonus from each starbase, each of them. So easy math say, you have 4 starbase maxed, you have 4 planets get 480 production bonus each...
I never see computer focus that way.
You should use this advantage to your best benefit! There is no way single planets sector can match such a sector, even if a lot more of them in quality and number, such a sector is the main course, the main power, it rake all!
Fielding 10 ships instead of 3 overmatch any other effect like bonus and all, and you can then recover them easily...Last edited by anofalye; June 19, 2003, 02:48.
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> They will all get a +120 production bonus from each starbase, each of them. So easy math say, you have 4 starbase maxed, you have 4 planets get 480 production bonus each..
Stacking +production starbases is not as effective in version 1.05. In version 1.02 you could stack starbases for huge free production. In version 1.05, the "free" production is capped at 3 times planet quality. It is still a useful tactic, but it doesn't really pay to build more than 2 maxed out +production starbases in a sector.
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Originally posted by Harry Seldon
What difficulty are you playing? I was playing Normal and couldn't buy or trade for one unless I wanted to give up a planet.
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It was an ordinary size 15 or 16. It was in no danger of flipping. It just seemed dirt cheap to swap it for an economy resource to boost my 20 other planets. It seemed like "hand over 4% of my economy to get a resource, build some constructors and boost the economy by 20% or whatever it was, yippee".
Sometimes swapping a planet for a resource may not be worth it but sometimes it is, I think.
BTW. Harry, I got the idea of swapping a planet from your post above. Thanks.Last edited by Egbert; July 3, 2003, 19:58.
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Oh higher difficulty what you can try is trading out planets that just flipped to you (not due to starbase, though). Incredible AI gets this huge PQ bonus, and when it flips to a mere regular like you, you end up with this high-population, Morale 1 planet VERY regularly. The AI really values population, so you sometimes can get a really good deal on a planet worthless to you. Sometimes you can't though--I guess because the AI sees it'll flip again.
Transporting pop off is sometimes a better solution to that problem, though. And obviously don't try it if the planet has any achievements (i.e. Capitals) at all.Fight chicken abortion! Boycott eggs!
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