Well, Galactic Civilizations provides a nice bit of 4X gameplay in a fairly clean layout.
But I just can't help thinking how much better Alpha Centauri was than this. AC was deeper, more intelligent, more strategic, had loads more atmosphere and sense of place.
It also had far better AI. I know people believe, for some reason, that Galactic Civilizations has great AI, but as far as I can tell it doesn't. The reason it can beat you is because it starts with loads more stuff in a game where you can't do anything that the AI doesn't do as well (or, in some cases, better. It would be nice if they would explain what some of the stuff in GC does). The logarithmic growth means that the AI ends up doing everything better than you because it is continually ahead of you in tech and exploration.
Also, the AI in GC never has to do anything very hard. There is no terrain in space and there isn't any need for tactics. All GC's AI has to do it build ships and point them at their targets. It does do that fairly well. But it isn't nearly the same thing as guiding mixed force armies across complex continents to attack defenders hiding in fungus.
Gal Civ's diplomatic AI is slightly better than AC's, but it has most of the same problems. AI players don't act "realistically", they act according to rules designed to give the AI as a whole an advantage. In addition the terrible Diplomatic Interface makes trying to strike a bargain more trouble than it is worth.
Overall, this is a weak 4X effort that is redeemed slightly by the moral dilemma screens. It is interesting, in the way that any 4X game is interesting. But it really doesn't hold a candle to a true work of imagination like AC.
But I just can't help thinking how much better Alpha Centauri was than this. AC was deeper, more intelligent, more strategic, had loads more atmosphere and sense of place.
It also had far better AI. I know people believe, for some reason, that Galactic Civilizations has great AI, but as far as I can tell it doesn't. The reason it can beat you is because it starts with loads more stuff in a game where you can't do anything that the AI doesn't do as well (or, in some cases, better. It would be nice if they would explain what some of the stuff in GC does). The logarithmic growth means that the AI ends up doing everything better than you because it is continually ahead of you in tech and exploration.
Also, the AI in GC never has to do anything very hard. There is no terrain in space and there isn't any need for tactics. All GC's AI has to do it build ships and point them at their targets. It does do that fairly well. But it isn't nearly the same thing as guiding mixed force armies across complex continents to attack defenders hiding in fungus.
Gal Civ's diplomatic AI is slightly better than AC's, but it has most of the same problems. AI players don't act "realistically", they act according to rules designed to give the AI as a whole an advantage. In addition the terrible Diplomatic Interface makes trying to strike a bargain more trouble than it is worth.
Overall, this is a weak 4X effort that is redeemed slightly by the moral dilemma screens. It is interesting, in the way that any 4X game is interesting. But it really doesn't hold a candle to a true work of imagination like AC.
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