Brad Wardell is the Project Lead on <I>Galactic Civilizations</I>, set for release February 25th of this year. He is also the Founder and President of <B>Stardock Systems</B>, the company that has employed a dozen full-time staff for the past one-and-a-half years developing the follow-up to its original game release of the same name in 1994. This single-player, turn-based strategy game set in outer space is being published by Montreal-based <B>Strategy First</B>.
In the <A HREF="http://apolyton.net/misc/interviews/galciv_wardell.shtml">first of a three-part interview</A> with <B>Apolyton CS</B>, Wardell talks about the exclusion of multiplayer components, artificial intelligence "cheating" and comparing the current <I>GalCiv</I> with its predecessor. A part of this one-on-one dialogue will be published every Monday up until and including February 10th. <I>GalCiv</I> becomes commercially available on February 25th.
Comments are welcome in this thread.
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Dan; Apolyton CS
In the <A HREF="http://apolyton.net/misc/interviews/galciv_wardell.shtml">first of a three-part interview</A> with <B>Apolyton CS</B>, Wardell talks about the exclusion of multiplayer components, artificial intelligence "cheating" and comparing the current <I>GalCiv</I> with its predecessor. A part of this one-on-one dialogue will be published every Monday up until and including February 10th. <I>GalCiv</I> becomes commercially available on February 25th.
Comments are welcome in this thread.
--------------
Dan; Apolyton CS
Comment