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Brad Wardell Audio Interview (Part 3/4)

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  • Brad Wardell Audio Interview (Part 3/4)

    <A HREF="http://apolyton.net/misc/radio/broadcasts/features/gds/wardell_interview-part3.m3u"><IMG SRC="http://apolyton.net/images/news/brad_wardell-galciv2.jpg" BORDER=0 TITLE="Brad Wardell on `Galactic Civilizations II: Dread Lords`" ALIGN=RIGHT></A> <B>Apolyton Civilization Site</B> ( <A HREF="http://apolyton.net">http://apolyton.net</A> ) [ACS], one of the oldest and premiere online fansites for the <I>Civilization</I> computer strategy gaming series and its extended family, is today <A HREF="http://apolyton.net/misc/radio/broadcasts/features/gds/wardell_interview-part3.m3u">publishing the third part</A> of an audio interview segment with <B>Stardock Systems</B> Founder/President Brad Wardell on <I>Galactic Civilizations II: Dread Lords</I>. It`s Part 3 in a four-part verbal chat with Wardell, <I>GalCivII</I>`s Project Lead, as part of ACS` "Game Developer Series" (GDS) served through its <B>Radio</B> (ACSR) service.

    Recorded in <U>October</U>, Wardell is interviewed by ACS Co-Owner/Administrator <A HREF="http://apolyton.net/about/10/123/247/">Daniel "DanQ" Quick</A>, who is also ACSR`s Station Manager. Topics Wardell and Quick discuss include but are not limited to the <I>GalCiv</I> series' backstory, <I>GalCivII</I> ship design, star system control, graphics and Artificial Intelligence (AI). Running 35m:22s in length and 16.5MB in size, this second segment is available for broadcasting `live on-demand` in a 64kbps stream.

    For best results, ACS recommends the <A HREF="/go.php?http://www.winamp.com" TARGET="_new">Winamp</A> application from <B>Nullsoft</B>. Part 4 is scheduled for release sometime in <U>January 2006</U>.

    ---------
    Dan; Apolyton CS
    PolyCast Co-Host, Owner and Producer: entertaining | informing civ
    >> PolyCast (Civ strategy), ModCast (Civ modding), TurnCast (Civ multiplay); One More Turn Dramedy
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