Adding to the replay value of the game:
- A little more eye candy perhaps?
-Terrain in space: Asteroid fields damage for bigger ships for example if they pass through. Gas nebula: limiting sensor range. Black holes sector can´t be passed if not certain techs are avaible etc.
- Perhaps limiting the range of bigger ships : Forcing you to plan a military campaign accordingly up to now alwys nearly the whole galacy is in range of my attack ships.
Further improving the (already very good) AI. Playing again CIV3 a lot in the last days its incredible annoying having a computer enemy cheatring for example who always knows exactly where your cites and units are.
- A little more eye candy perhaps?
-Terrain in space: Asteroid fields damage for bigger ships for example if they pass through. Gas nebula: limiting sensor range. Black holes sector can´t be passed if not certain techs are avaible etc.
- Perhaps limiting the range of bigger ships : Forcing you to plan a military campaign accordingly up to now alwys nearly the whole galacy is in range of my attack ships.
Further improving the (already very good) AI. Playing again CIV3 a lot in the last days its incredible annoying having a computer enemy cheatring for example who always knows exactly where your cites and units are.
. . . a limit on railroad movement is one of the few things I wish they did change for Civ 3. The current railroad system eliminates the need for scouting, strategic placement, etc. and literally places an invading army at the mercy of your ENTIRE army (assuming all your land and cities are joined with railroads). I'm sure you've read all the arguments . . . jus getting in my little dig.
(hmmm, I can't find the little "winky" smiley face).

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