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Legend of Gods: a persistent browser strategy game with turn-based grid battles, looking for testers

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  • Legend of Gods: a persistent browser strategy game with turn-based grid battles, looking for testers

    Hi all, I'm Caius. I made Legend of Gods as a Flash strategy game in 2012, lost it when Flash died, and have been rebuilding it for modern browsers. It runs on desktop and phones with nothing to install.
    It's closer to Travian than to Civ. You grow one medieval town on a shared world map, recruit an army and send a hero into turn-based battles on a grid, where unit initiative and placement decide most fights. Towns keep producing while you're offline, so it suits short sessions more than long evenings. Alliances, a market and an arena cover the player-vs-player side.


    I'd like to hear from people who take turn-based strategy seriously. Do the grid battles hold up, and what would you expect from a persistent game like this that it doesn't do yet?
    It's free with optional purchases: https://s1.legendofgods.com/?lang=en
    Caius
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