Originally posted by N35t0r
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"Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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An old-school RPG (and, afaict, "roguelike" refers to a VERY old-school type of RPG) is just a big pile of numbers getting modified and measured against each other. Even the most primitive computer can do oodles of mathematical operations per second. The only restrictions imposed by such a map, that I can think of, are that you can't have a character doing anything like snipe an enemy by lining up a cursor manually, or anything else involving 3-D motion. But that's the thing: when you're playing such a game, you're not you. You're a level whatever Elf Paladin with X strength and Y agility. Those stats determine your performance, not your reflexes. Now, you still retain your own decision-making abilities even if your character has an intelligence of 2. Presumptively the latest dungeon-crawlers have a censor to keep your Troll Berserker from doing anything too clever.
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Originally posted by Proteus_MST View PostMaybe I should post a screeenshot of Dwarf Fortress, which also more or less counts as a roguelike
(at leats the part where you create your own adventurer and exlore the world ... in contrast to the other connected part of the game, which is one of the most complex fortress building games I know of)
For those who only see ASCII let me explain the scene:
You see a trading caravan with mules and caravan guards crossing a bridge over a river in order to approach the fortress on the right half of the screen.
Said fortress is guarded by 3 catapults next to the entrance (which btw. is adorned by 2 statues), as well as 2 ballistae behind arrow slits.
Within the forress you see a lot of single occupancy rooms (with a bed and a bag for the belongings of the occupant) a barracks, as well as a well, a canteen and a still, where a busy brewer is creating more booze to keep the dwarves happy.
Graffiti in a public toilet
Do not require skill or wit
Among the **** we all are poets
Among the poets we are ****.
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Originally posted by Elok View PostAn old-school RPG (and, afaict, "roguelike" refers to a VERY old-school type of RPG) is just a big pile of numbers getting modified and measured against each other. Even the most primitive computer can do oodles of mathematical operations per second. The only restrictions imposed by such a map, that I can think of, are that you can't have a character doing anything like snipe an enemy by lining up a cursor manually, or anything else involving 3-D motion. But that's the thing: when you're playing such a game, you're not you. You're a level whatever Elf Paladin with X strength and Y agility. Those stats determine your performance, not your reflexes. Now, you still retain your own decision-making abilities even if your character has an intelligence of 2. Presumptively the latest dungeon-crawlers have a censor to keep your Troll Berserker from doing anything too clever.
Don't let your pride get to you and I realize it wasn't you that made the comment but let's not kid ourselves. There's only so much depth you can get if you use late 80's computer technology. The technology necessarily limits the complexity."Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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Originally posted by Al B. Sure! View PostRestrictive movement, for one, Elok. There's less 'space' even not considering the lack of verticality. That area shown in the screenshot has 210 unit-sized spaces, though some of that are walls, stairs, and a doorway. Regardless, there is nothing smaller than a unit size. Every turn, you travel in denominations of unit size. It also doesn't look like there's any concept of 'facing' of units either.
2. I don't see how the ability to travel fractions of a person/unit would open up radical gameplay options. Distances of less than two meters or so could be considered negligible by all but the most anal-retentive.
Don't let your pride get to you and I realize it wasn't you that made the comment but let's not kid ourselves. There's only so much depth you can get if you use late 80's computer technology. The technology necessarily limits the complexity.
Moreover, the bad graphics strike me as something of a plus, from a certain perspective. You can easily draw a 16 square pixel (or whatever) representation of a medusa or a werewolf in about two minutes. Rendering one in 3D and plotting its different animations takes ages and is likely to come out looking like crap in the end anyway. Lots of people, it seems, like the gameplay and don't care about the graphics. Neglecting eye candy allows good/clever programmers with no artistic talent to do their thing, and speeds up game development a good deal to boot. I mean, compare Civ2 modding to Civ4 modding. Civ4's greater gameplay possibilities have nothing to do with the far superior graphics, but the far superior graphics do make it harder to create custom art.
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Originally posted by Al B. Sure! View PostYou can't have substance with a game like that. How complex can it be where you walk around on a map like that? The technical insophistication makes substance impossible.
Modern Warfare is an FPS where most of the time enemies spawn endlessly, until you reach the next 'checkpoint', and most of the time (if not all of the time) the only choices you'll be making is between two or three possible avenues of advance. The rest is just shooting said enemy lemmings and ducking behind cover. You seriously believe that this game has more 'substance' than a rougelike or dwarf fortress, because of the graphics and the fact that you are not limited to being in a 'square' of terrain (even if you still have less real alternatives to go through)?Indifference is Bliss
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Originally posted by N35t0r View PostChess: the most insubstantial game ever. It must be even simpler than checkers.
Modern Warfare is an FPS where most of the time enemies spawn endlessly, until you reach the next 'checkpoint', and most of the time (if not all of the time) the only choices you'll be making is between two or three possible avenues of advance. The rest is just shooting said enemy lemmings and ducking behind cover. You seriously believe that this game has more 'substance' than a rougelike or dwarf fortress, because of the graphics and the fact that you are not limited to being in a 'square' of terrain (even if you still have less real alternatives to go through)?
But I'm sorry. Did I somewhere hold Call of Duty as the paradigm of complex game design? No, I didn't. Call of Duty is pretty simple and straight-forward. Way to create a strawman.
Strawman #2: Chess: the most insubstantial game ever. It must be even simpler than checkers.
No, by virtue of different unit types, chess is more complex than checkers."Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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Originally posted by Al B. Sure! View PostYou can't have substance with a game like that. How complex can it be where you walk around on a map like that? The technical insophistication makes substance impossible.Originally posted by Al B. Sure! View PostBut I'm sorry. Did I somewhere hold Call of Duty as the paradigm of complex game design? No, I didn't. Call of Duty is pretty simple and straight-forward. Way to create a strawman.
Originally posted by Al B. Sure! View PostStrawman #2: Chess: the most insubstantial game ever. It must be even simpler than checkers.
No, by virtue of different unit types, chess is more complex than checkers.Indifference is Bliss
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Originally posted by N35t0r View PostThey're still more insubstantial than Call of Duty?"Flutie was better than Kelly, Elway, Esiason and Cunningham." - Ben Kenobi
"I have nothing against Wilson, but he's nowhere near the same calibre of QB as Flutie. Flutie threw for 5k+ yards in the CFL." -Ben Kenobi
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Is Starcraft also potentially more complex than Go? (which even has less unit types compared to chess)Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"
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