The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Anybody else get this yet? Hardcore is a great improvement, it really ratchets up the tension. Obsidian knows how to tweak a great game and make it even better. Let's just hope they finished this one.
Got a couple buddies, the eyebot and the sniper. Taking a break for now, I forgot how much that game can jangle your nerves.
Same guys I'm using so far; seems to be the first two you'll run across in the main storyline.
The sniper guy ****ing owns. Probably too powerful. He hasn't come close to getting killed yet. The quest where you obtain him... that was a cool, shocking moment.
I'm enjoying it very much so far. Haven't made it to The Strip yet, but I am in the city...
"My nation is the world, and my religion is to do good." --Thomas Paine
"The subject of onanism is inexhaustable." --Sigmund Freud
It's a new setting, so there's a whole new map to explore. There is a bit more complexity with the reputation system supplementing the karma system (you get a local reputation just like in FO2). There's a hardcore mode, which forces you to keep track of food, water, sleep, ammunition weight, and a few other details. There are also a few tweaks to balance that I liked:
Attributes are more balanced in their usefulness, so that Intelligence is no longer the only thing that matters.
VATS is no longer instantaneous. If you queue up a bunch of attacks, enemies can now interrupt you in the middle of them.
Skill challenges come up more frequently outside of combat, and are transparent. The game tells you that you need a certain score in a certain skill for an option in conversation to open up.
Not so much balance, but in terms of realism the ammo system has been made a lot cooler and realistic. Hollow point and armor piercing ammo is back, along with an armor system that accounts for them. They even allow you to fire .223 out of a 5.56, but not the other way around.
It's not a completely new game, and most of it could be modded into FO3, but it's definitely worth getting if you enjoyed the last game. Since my PC is a clunker, I'm actually happy that it doesn't make big changes to the engine. If I weren't such a huge fanboy, I'd probably resent paying full price for it. So if you were unimpressed by the last game you should probably wait for the price to come down to the $20 range, or for a Gold edition with all the inevitable DLC bundled.
The sniper is insanely deadly. I ran short on food, so I went hunting with him, and he was murdering geckos left and right. He's a huge asset, since he draws a little fire, doesn't use ammo, and kills everything he sees.
Wandering the wastes with him at your side is a lot easier than it was at the start. He's not as badass as Fawkes was, but he's pretty close.
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