I've been playing around with it, and while the concept is awesome, the game frustrates me to no end.
The handling is very, very console-ish. When playing Mass Effect 2, you don't feel that the game has been developed for multiple systems, it feels and play like a PC game. When you play Just Cause 2, you feel it's a port. Even the mouse handles like it's an analog stick.
The touted freeform exploration tools frustrate me to no end.
I expected the parachute to work like in MDK: you hold jump, and it opens up automatically. **** no, I still have no idea when and why it decides to open.
The grappling hook is worse. The game nanny-walks you through the first mission, but never bothers to explain how the bloody hook works. You click the button, you shoot it. you click it again, it retracts or you shoot its other end too. Okay, reeling in the rope is a continious motion, let's try holding the button. No luck. Let's try and jump. No.
You start getting angry, and then you suddenly reel yourself to the hook. How the ****?! 20 minutes of experimentation and some googling later, and you find out the answer: you have to aim at the distant hook and tap the same button again. Tap it quickly. Click it too hard or too long, and the game will think you're trying to shoot it again, not reel yourself in.
I guess I'll try again tomorrow.
The handling is very, very console-ish. When playing Mass Effect 2, you don't feel that the game has been developed for multiple systems, it feels and play like a PC game. When you play Just Cause 2, you feel it's a port. Even the mouse handles like it's an analog stick.
The touted freeform exploration tools frustrate me to no end.
I expected the parachute to work like in MDK: you hold jump, and it opens up automatically. **** no, I still have no idea when and why it decides to open.
The grappling hook is worse. The game nanny-walks you through the first mission, but never bothers to explain how the bloody hook works. You click the button, you shoot it. you click it again, it retracts or you shoot its other end too. Okay, reeling in the rope is a continious motion, let's try holding the button. No luck. Let's try and jump. No.
You start getting angry, and then you suddenly reel yourself to the hook. How the ****?! 20 minutes of experimentation and some googling later, and you find out the answer: you have to aim at the distant hook and tap the same button again. Tap it quickly. Click it too hard or too long, and the game will think you're trying to shoot it again, not reel yourself in.
I guess I'll try again tomorrow.
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