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  • Torchlight

    Anyone played this yet?

    It's $19.99 on Steam. Runic Games made it -- a studio founded by Diablo / Diablo II's co-designers. And it shows.

    They made this game in only 11 months. Its system requirements are very low (there's even a 'netbook mode'), it still looks great, and it plays even better. It's very, very much a new version of Diablo II. Randomly generated worlds, very familiar UI and game mechanics. And it's awesome. You also get a pet (choose cat or dog) which assists you, holds extra inventory, and can even learn spells.

    There are some downsides, however: There's 3 classes (essentially Melee, Ranged, Magic). It's single-player only. That's about it, though.

    It's a tremendously fun game for those who loved Diablo. The price is great, the game is fantastic too. There's also a comprehensive game editor for free with the game for modders. I also dig the art style.

    In a couple years they're going to launch a free-to-play MMO set in the same world.







    Diablo for loners: the story behind indie-hit Torchlight

    Creating a new entry in the world of Diablo-style loot-fests that sticks to single-player may seem mad in this day and age, but Torchlight from Runic Games manages to pull it off. We discuss where the game came from, where it's going, and why it deserves the buzz coming from all corners of the Internet.

    Sometimes it seems like your friends list on Steam is completely taken over by a game, and right now PC gamers are enamored with a new, $20 take on the Diablo formula called Torchlight. This is a game with bright, attractive graphics, enough looting to satisfy fans of new equipment and weaponry, and... no multiplayer? Ars Technica caught up with Wonder Russell, the "Minister of Culture" for Runic Games, to explore what makes this game so special.

    From the ashes...

    The first question was a simple one: why ship a top-down loot fest such as Torchlight without multiplayer? The answer goes back to how Runic Games formed, and where the game is headed, along with an interesting culture at the developer that rewards playability. It starts with the closure of Flagship Studios, and the subsequent loss of all the IP that developer was working on. In the case of the team that would become Runic Games, they lost Mythos, a free-to-play MMO, right before it went into open beta.

    "To lose a game you've worked on for years like that is heartbreaking, so first priority for us as a new team was simple: ship a game," Russell explained. The founders of the company had worked on both Diablo and Fate, so they knew this genre inside and out—it was a natural fit. Sticking to single-player meant that they could focus on one thing and deliver it with a high degree of polish.

    So they wanted something fast, in the vein of Diablo, but it had to be good. Those requirements rarely add up to anything worthwhile, but the strategy for creating the game left a lot of room for iteration. "The MO at Runic is to 'always have a playable build.' The game has been essentially playable weeks after its inception, and so everyone can play and comment and tweak—we have constant, daily iterations of the game, so playtesting really began a year ago and has only ramped up since then with our hardworking QA team," Russell told Ars. They also invited the friends and family of the developers to come in and play to make sure the game was fun for the more casual fans. The goal was simple: to make the game fun to play, even if that meant focusing on single-player.

    Torchlight should have quite the future ahead of it. "We are making an MMO version, due out in about two years. Torchlight with a co-op would be fun, but it just wasn't feasible in our initial dev cycle, and even if we could add it at this point, we'd essentially be competing with our own game."

    Digital distribution makes life easier for indies

    When it came to distribution, Runic cast the net wide. "We basically approached all the usual suspects—Steam, Direct2Drive, etc, and began setting up those partnerships and agreements," Russell said. "There is definitely an ease-of-use and approachability with digital downloads that is a huge help to the indie developer, but getting the word out there that you have a game for sale that’s a lot of fun to play is always going to be the trickiest part of the business, especially for a small company like ours, with zero marketing budget."

    Luckily, the community around the game has done quite the job of evangelizing for them; a thread in our own forum has resulted in many buying the $20 game. That price point—and the low requirements—weren't an accident. "The price point was really set with the idea of making Torchlight as widely available as possible, which we extend to our settings too; we don't use shaders, and have optimized the game to even run on a netbook," Russell explained. "We want your granny to be able to play if she wants to!" The game features three character classes, with around 20 hours of gameplay for each play-through.

    That 20-hour mark is somewhat misleading, however. After you beat the game the first time, you unlock a never-ending dungeon as well as more quests to help you get to the level 100 cap. You'll also be able to enchant an item and pass it on to your "descendant," the next character you play with. Shared stashes allow you to pass items from one character to another; while you play with one character, you can be looting for everyone. "That way, if you are playing a melee character and find a great gun, you can keep it in the shared stash for your ranged character, rather than selling it," Russell told Ars.

    "We've made Torchlight to have extremely high replayability, the randomized dungeons, help too." He also notes that they're releasing the complete set of developer tools used to create the game itself. "We know the modding community is going to go crazy, and folks will be able to play with tons of new content, levels, monsters, and more."

    But is the game good?

    In a word: yes. The addiction grabs you very quickly, and the ability to share loot as well as level your in-game pet go a long way to making this a very inviting game with a fair amount of challenge in the higher levels. The replayability is also very high, and the $20 price tag puts it into the realm of an impulse buy.

    If you're a fan of the genre, there really is no excuse not to pick this one up, and my mouse-finger is already itching to play more. It can be a lonely experience at times, but by sticking to what it knew and leveraging the best of PC gaming, Runic Games has created a high-quality title that's worth the buzz. This is a keeper.


    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

  • #2
    I saw reviews of this too and it looks worth picking up. Diablo style hack and slash never gets old, and I also like the art style.

    Comment


    • #3
      Diablo style hack and slash never gets old,
      You must have a very tiny brain.

      Comment


      • #4
        I played as an alchemist and had fun. It's a nice evolutionary development from Diablo, but I'd rather have Mythos back.

        The money system is pretty well handled, with very little inflation. Early on selling off your inventory will get you a couple hundred, while at the end, it might get you a couple thousand. Mostly you'll get your gear by finding it. By the time you fill your inventory with loot, you'll probably pick up a couple rare or unique items.

        Muling is made easier by having a shared inventory chest for your characters. And it's fun to give your pet summoning spells and having them reinforce you with a squad of zombies.
        John Brown did nothing wrong.

        Comment


        • #5
          This game is $9.99 on Steam until Monday.

          No reason not to get it.
          "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
          Ben Kenobi: "That means I'm doing something right. "

          Comment


          • #6
            Who would pay money to just constantly click on little critters endlessly? Are you retarded?

            Comment


            • #7
              I just bought this. I'm pretty drunk right now. Biggest mistake of the night so far. Not a good start.

              Comment


              • #8
                Originally posted by Wiglaf View Post
                I just bought this.


                Surprised Asher hasn't retorted - he must be ill.

                Comment


                • #9
                  On vacation
                  "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                  Ben Kenobi: "That means I'm doing something right. "

                  Comment


                  • #10
                    The game is on $4.99 for the next 24hr on Steam


                    holy **** people
                    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
                    Ben Kenobi: "That means I'm doing something right. "

                    Comment


                    • #11
                      The game gets pretty old, but on the plus side you can play it for 5-10 minutes and be good unlike most other games.
                      "Yay Apoc!!!!!!!" - bipolarbear
                      "At least there were some thoughts went into Apocalypse." - Urban Ranger
                      "Apocalype was a great game." - DrSpike
                      "In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd

                      Comment


                      • #12
                        i got it for $5. It was worth the 5 to just see what neat changes they did from diablo 2.

                        Now I don't think I'll be satisfied with D3 if my newly raised expectations are not met.
                        :-p

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