The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
close enough? i thought it was a few years off? but i've only been keeping a casual eye on this as i dont want to know too much of the game for when it does come out. Looking forward to it, and i'm sure Stardock will make something interesting.
Beta 2: October 2009. (...)
It will be at this stage when we decide whether Elemental will make its ship date. We have February 2010 or August 2010 set aside for Elemental based on player feedback (we prefer February but we don’t want to feel rushed). Right now, we’re running slightly ahead of schedule.
...
[edit:]
I've been reading about it, and it sounds really promising. If anything, I'll play some MP with a friend just to build a world to play D&D in
Early beta is out, and if you want to see the game as it is developed you've got a few more days to pre-order and get in on the action.
I spent last night playing it. The game is nowhere near finished, but it's on the right track. If you can get past the instability, graphical issues, and unimplemented features, you'll find something with a lot of promise.
Research is broken into subjects, and subjects unlock more specific/advanced subjects. Functionally it's similar to the classic tech tree of Civ, but the presentation is clever.
Unit creation is modular like in SMAC.
Towns grow organically, so that buildings exist on the map, and are placed by the player. So far they have only basic structures, like houses that increase the pop cap, and inns that increase trade.
Combat isn't fleshed out yet, but it looks promising. Your in game avatar is pretty powerful and capable of holding his own in a fight, and can team up with troops to make an SoD. The avatar levels up, but I haven't seen any leveling amongst the mundane troops.
Magic and Foreign Relations haven't been implemented yet, and the AI is crap.
Bug reports are piling up, but Stardock has a well deserved reputation for ironing these things out.
The release date is being pushed back from Feb 2010. No word yet on how long it will take, but they've got a lot of steps to the beta before they're finished.
Frogboy posted this schedule on the forums.
Greetings!
Below is the status of where we are on the development of Elemental.
BETA 1
Initial Build: Basic Compatibility
Beta 1A: Initial Gameplay Skeleton
Beta 1B: Initial Economic system Implemented
Beta 1C: Initial AI system Implemented
Beta 1D: Initial Diplomacy system Implemented
Beta 1E: Initial Dynasty system implemented
Beta 1F: Initial Magic system implemented
Beta 1G: Initial Quest system implemented
BETA 2
Comment