It's time for another Gladiator! We have a new mini game this time: betting! See details below. We also have a new rule concerning late orders
GM: EPW (unless someone else offers)
Gladiators
1. DrSpike
2. Theben
3. Lazarus
4. Snoopy369
5.
6.
7.
8.
9.
10.
Gamblers*
*Gladiators automatically included
1.
2.
3.
4.
5.
New Rules Concerning late and default orders
(i)Players must send in their orders for the next round(s) within 48 hours after the posting of the previous round results. The GM may extend the time limit at his discretion depending on external circumstances.
(2)If the GM does not receive the gladiator's orders within the allotted time, his default orders are used for that round.
(3) Default orders are submitted by every gladiator before the start of the first round. Default orders may be changed at any time during the tournament.
Betting
All betters start out with $100 - (Matches Played * 10). Someone who joins after the 3rd match would start with $70. ($ is of course the symbol for "poliis", not dollars.) Gladiators only start with $25, but they can earn money by winning matches. During the RR, you can bet between $5-$25 on a single match. There are no limits in the Semi final and finals. All bets must be posted publicly in the forums before the start of the first round. You can't make multiple types of bets on the same match(you can't bet on the winner AND bet that it will be a tie for instance.) Rigging the matches is officially banned, but if you can get away with it....
Odds are set for the upcoming matches by the GM. Once set, the odds are fixed. Odds are defined as following: (Amount Won)-(Amount Bet). For example, a $2 bet on a 1-2 odds would pay $3(The $2 dollars you bet plus $1 won). Similarly,a $2 bet on 10-1 odds would pay $22 ($20+$2).
Double or Nothing
RR: You can bet that a gladiator will knock out his/her opponent. If you are right, you will get double the winnings. This is only in effect during the Round Robbin.
SF/F: If you guess the number of rounds a fight will take to complete during the Semis or Finals, and guess the winner, you will receive double the winnings.
Additional rules for Gladiators:
-You cannot bet on your own matches, nor have someone else bet for you.
-You cannot rig any of the matches
-If you do not qualify into the semis, your money is distributed among the surviving gladiators. However, for a mere $300, officials may be persuaded to let you live.
-In the Semis and Finals, you can buy your life from your opponent, but he sets the price.
As a gladiator, you are awarded for your victories:
Winnings:
Win by KO:$50
Win: $25
draw: $10
Semi Final Qualifier: $25
Semi Final Win: $100
Final Win: $200
Gladiator History:
Gladiator 1
Gladiator -poly- 2 "The Competition"
Gladiator -poly- 2 "The Competition" Part Deux
Gladiator III - Let the Battle Commence!
Gladiator III - Let the Battles Continue!
Gladiator IV - The fights begin!
Gladiator IV - The fights proceed!
Gladiator V - The Onset
Gladiator VI - The Unbearable Lightness of Fighting
Gladiator VII - The Grand Tournament
The Grand Tournament Concluded
Gladiator VIII- Who is Your Daddy?
Gladiator IX: Return of Fresh Meat
Gladiator X: There will be blood
Gladiator Rules
GM: EPW (unless someone else offers)
1. DrSpike
2. Theben
3. Lazarus
4. Snoopy369
5.
6.
7.
8.
9.
10.
*Gladiators automatically included
1.
2.
3.
4.
5.
(i)Players must send in their orders for the next round(s) within 48 hours after the posting of the previous round results. The GM may extend the time limit at his discretion depending on external circumstances.
(2)If the GM does not receive the gladiator's orders within the allotted time, his default orders are used for that round.
(3) Default orders are submitted by every gladiator before the start of the first round. Default orders may be changed at any time during the tournament.
All betters start out with $100 - (Matches Played * 10). Someone who joins after the 3rd match would start with $70. ($ is of course the symbol for "poliis", not dollars.) Gladiators only start with $25, but they can earn money by winning matches. During the RR, you can bet between $5-$25 on a single match. There are no limits in the Semi final and finals. All bets must be posted publicly in the forums before the start of the first round. You can't make multiple types of bets on the same match(you can't bet on the winner AND bet that it will be a tie for instance.) Rigging the matches is officially banned, but if you can get away with it....
Odds are set for the upcoming matches by the GM. Once set, the odds are fixed. Odds are defined as following: (Amount Won)-(Amount Bet). For example, a $2 bet on a 1-2 odds would pay $3(The $2 dollars you bet plus $1 won). Similarly,a $2 bet on 10-1 odds would pay $22 ($20+$2).
Double or Nothing
RR: You can bet that a gladiator will knock out his/her opponent. If you are right, you will get double the winnings. This is only in effect during the Round Robbin.
SF/F: If you guess the number of rounds a fight will take to complete during the Semis or Finals, and guess the winner, you will receive double the winnings.
Additional rules for Gladiators:
-You cannot bet on your own matches, nor have someone else bet for you.
-You cannot rig any of the matches
-If you do not qualify into the semis, your money is distributed among the surviving gladiators. However, for a mere $300, officials may be persuaded to let you live.
-In the Semis and Finals, you can buy your life from your opponent, but he sets the price.
As a gladiator, you are awarded for your victories:
Winnings:
Win by KO:$50
Win: $25
draw: $10
Semi Final Qualifier: $25
Semi Final Win: $100
Final Win: $200
Gladiator History:
Gladiator 1
Gladiator -poly- 2 "The Competition"
Gladiator -poly- 2 "The Competition" Part Deux
Gladiator III - Let the Battle Commence!
Gladiator III - Let the Battles Continue!
Gladiator IV - The fights begin!
Gladiator IV - The fights proceed!
Gladiator V - The Onset
Gladiator VI - The Unbearable Lightness of Fighting
Gladiator VII - The Grand Tournament
The Grand Tournament Concluded
Gladiator VIII- Who is Your Daddy?
Gladiator IX: Return of Fresh Meat
Gladiator X: There will be blood
1. Each contestant must distribute 20 points between weapon and armour values which remain constant throughout the contest (e.g. weapon 11, armour 9). These values are public knowledge.
2. Each match is divided up into combat rounds, which are further divided into 3 segments.
3. In each round you must distribute 100 points amongst the 3 segments, each of which requires values for attack, defense and power.
e.g.:
1st A11 D11 P11
2nd A12 D8 P15
3rd A15 D2 P15
The total of all 9 values must equal 100, and the total of the 3 values in any one segment must not exceed 50.
4. These ADP values are modified by the contestants choice of weapon and armour values. Half the armour value is added to each defense, half the weapon value is added to each attack, the weapon value is added to each power and the opponents armour value is subtracted from each power.
5. In each segment the modified attack and defense values are compared. If, in any round, your attack is greater than your opponents defense then you hit them, and so damage equal to the power for that segment.
6. Ties between attack and defense values result in 50% damage rounded down. 0 attack 0 defense ties are possible.
7. In the initial portion of the competition, each contestant will face every other contestant for one match consisting of two combat rounds.
8. In each match, each contestant will begin with 100 HP from which damage is subtracted. A contestant who loses all of these is considered incapacitated and cannot continue with the match (no more segments take place), but is presumed to recover for their other matches, which remain unaffected.
9. If both contestants are incapacitated then the match is considered a draw, and each contestant recieves 1 point.
10. If one contestant is incapacitated then the other is considered the winner and recieves 4 points.
11. If neither contestant is incapacitated, then the one inflicting the most damage in the whole match is considered the winner, and recieves 3 points. If both contestants inflict the same amount of damage then the match is considered a tie and each contestant receives 1 point.
12. The four contestants who receive the most points in this way will proceed to the second portion of the competition, the Semis.
13. A tie for fourth place will be resolved at the discretion of the GM.
14. The second portion will consist of a knockout competition of matches, with combat similar to the round-robin but instead it is to the death. Winners of the Semis advance to the final.
15. See New Rule above
EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.
Player A selects 3 sets of orders:
code:
12 08 10 = 30
05 20 00 = 25
20 05 20 = 45
for a total of 100.
Player B has selected:
code:
05 15 10 = 30
20 00 20 = 40
05 20 05 = 30
for 100.
No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
code:
Player A Player B
att def pow att def pow
18 12 22 9.5 20.5 19
11 24 12 24.5 05.5 29
26 09 32 9.5 25.5 14
So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
2. Each match is divided up into combat rounds, which are further divided into 3 segments.
3. In each round you must distribute 100 points amongst the 3 segments, each of which requires values for attack, defense and power.
e.g.:
1st A11 D11 P11
2nd A12 D8 P15
3rd A15 D2 P15
The total of all 9 values must equal 100, and the total of the 3 values in any one segment must not exceed 50.
4. These ADP values are modified by the contestants choice of weapon and armour values. Half the armour value is added to each defense, half the weapon value is added to each attack, the weapon value is added to each power and the opponents armour value is subtracted from each power.
5. In each segment the modified attack and defense values are compared. If, in any round, your attack is greater than your opponents defense then you hit them, and so damage equal to the power for that segment.
6. Ties between attack and defense values result in 50% damage rounded down. 0 attack 0 defense ties are possible.
7. In the initial portion of the competition, each contestant will face every other contestant for one match consisting of two combat rounds.
8. In each match, each contestant will begin with 100 HP from which damage is subtracted. A contestant who loses all of these is considered incapacitated and cannot continue with the match (no more segments take place), but is presumed to recover for their other matches, which remain unaffected.
9. If both contestants are incapacitated then the match is considered a draw, and each contestant recieves 1 point.
10. If one contestant is incapacitated then the other is considered the winner and recieves 4 points.
11. If neither contestant is incapacitated, then the one inflicting the most damage in the whole match is considered the winner, and recieves 3 points. If both contestants inflict the same amount of damage then the match is considered a tie and each contestant receives 1 point.
12. The four contestants who receive the most points in this way will proceed to the second portion of the competition, the Semis.
13. A tie for fourth place will be resolved at the discretion of the GM.
14. The second portion will consist of a knockout competition of matches, with combat similar to the round-robin but instead it is to the death. Winners of the Semis advance to the final.
15. See New Rule above
EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.
Player A selects 3 sets of orders:
code:
12 08 10 = 30
05 20 00 = 25
20 05 20 = 45
for a total of 100.
Player B has selected:
code:
05 15 10 = 30
20 00 20 = 40
05 20 05 = 30
for 100.
No one line can equal more than 50.
These are in turn modified by their weapons and armor, and so look like this when complete:
code:
Player A Player B
att def pow att def pow
18 12 22 9.5 20.5 19
11 24 12 24.5 05.5 29
26 09 32 9.5 25.5 14
So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
Last edited by EPW; October 14, 2008, 05:16.
"
Comment