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  • Gladiator XI Sign-up!!

    It's time for another Gladiator! We have a new mini game this time: betting! See details below. We also have a new rule concerning late orders

    GM: EPW (unless someone else offers)
    Gladiators

    1. DrSpike
    2. Theben
    3. Lazarus
    4. Snoopy369
    5.
    6.
    7.
    8.
    9.
    10.

    Gamblers*

    *Gladiators automatically included
    1.
    2.
    3.
    4.
    5.

    New Rules Concerning late and default orders

    (i)Players must send in their orders for the next round(s) within 48 hours after the posting of the previous round results. The GM may extend the time limit at his discretion depending on external circumstances.

    (2)If the GM does not receive the gladiator's orders within the allotted time, his default orders are used for that round.

    (3) Default orders are submitted by every gladiator before the start of the first round. Default orders may be changed at any time during the tournament.

    Betting

    All betters start out with $100 - (Matches Played * 10). Someone who joins after the 3rd match would start with $70. ($ is of course the symbol for "poliis", not dollars.) Gladiators only start with $25, but they can earn money by winning matches. During the RR, you can bet between $5-$25 on a single match. There are no limits in the Semi final and finals. All bets must be posted publicly in the forums before the start of the first round. You can't make multiple types of bets on the same match(you can't bet on the winner AND bet that it will be a tie for instance.) Rigging the matches is officially banned, but if you can get away with it....

    Odds are set for the upcoming matches by the GM. Once set, the odds are fixed. Odds are defined as following: (Amount Won)-(Amount Bet). For example, a $2 bet on a 1-2 odds would pay $3(The $2 dollars you bet plus $1 won). Similarly,a $2 bet on 10-1 odds would pay $22 ($20+$2).

    Double or Nothing

    RR: You can bet that a gladiator will knock out his/her opponent. If you are right, you will get double the winnings. This is only in effect during the Round Robbin.

    SF/F: If you guess the number of rounds a fight will take to complete during the Semis or Finals, and guess the winner, you will receive double the winnings.

    Additional rules for Gladiators:
    -You cannot bet on your own matches, nor have someone else bet for you.
    -You cannot rig any of the matches
    -If you do not qualify into the semis, your money is distributed among the surviving gladiators. However, for a mere $300, officials may be persuaded to let you live.
    -In the Semis and Finals, you can buy your life from your opponent, but he sets the price.

    As a gladiator, you are awarded for your victories:
    Winnings:
    Win by KO:$50
    Win: $25
    draw: $10

    Semi Final Qualifier: $25
    Semi Final Win: $100
    Final Win: $200


    Gladiator History:
    Gladiator 1
    Gladiator -poly- 2 "The Competition"
    Gladiator -poly- 2 "The Competition" Part Deux
    Gladiator III - Let the Battle Commence!
    Gladiator III - Let the Battles Continue!
    Gladiator IV - The fights begin!
    Gladiator IV - The fights proceed!
    Gladiator V - The Onset
    Gladiator VI - The Unbearable Lightness of Fighting
    Gladiator VII - The Grand Tournament
    The Grand Tournament Concluded
    Gladiator VIII- Who is Your Daddy?
    Gladiator IX: Return of Fresh Meat
    Gladiator X: There will be blood



    Gladiator Rules

    1. Each contestant must distribute 20 points between weapon and armour values which remain constant throughout the contest (e.g. weapon 11, armour 9). These values are public knowledge.

    2. Each match is divided up into combat rounds, which are further divided into 3 segments.

    3. In each round you must distribute 100 points amongst the 3 segments, each of which requires values for attack, defense and power.
    e.g.:
    1st A11 D11 P11
    2nd A12 D8 P15
    3rd A15 D2 P15
    The total of all 9 values must equal 100, and the total of the 3 values in any one segment must not exceed 50.

    4. These ADP values are modified by the contestants choice of weapon and armour values. Half the armour value is added to each defense, half the weapon value is added to each attack, the weapon value is added to each power and the opponents armour value is subtracted from each power.

    5. In each segment the modified attack and defense values are compared. If, in any round, your attack is greater than your opponents defense then you hit them, and so damage equal to the power for that segment.

    6. Ties between attack and defense values result in 50% damage rounded down. 0 attack 0 defense ties are possible.

    7. In the initial portion of the competition, each contestant will face every other contestant for one match consisting of two combat rounds.

    8. In each match, each contestant will begin with 100 HP from which damage is subtracted. A contestant who loses all of these is considered incapacitated and cannot continue with the match (no more segments take place), but is presumed to recover for their other matches, which remain unaffected.

    9. If both contestants are incapacitated then the match is considered a draw, and each contestant recieves 1 point.

    10. If one contestant is incapacitated then the other is considered the winner and recieves 4 points.

    11. If neither contestant is incapacitated, then the one inflicting the most damage in the whole match is considered the winner, and recieves 3 points. If both contestants inflict the same amount of damage then the match is considered a tie and each contestant receives 1 point.


    12. The four contestants who receive the most points in this way will proceed to the second portion of the competition, the Semis.

    13. A tie for fourth place will be resolved at the discretion of the GM.

    14. The second portion will consist of a knockout competition of matches, with combat similar to the round-robin but instead it is to the death. Winners of the Semis advance to the final.

    15. See New Rule above

    EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.

    Player A selects 3 sets of orders:

    code:
    12 08 10 = 30
    05 20 00 = 25
    20 05 20 = 45


    for a total of 100.



    Player B has selected:

    code:
    05 15 10 = 30
    20 00 20 = 40
    05 20 05 = 30


    for 100.

    No one line can equal more than 50.

    These are in turn modified by their weapons and armor, and so look like this when complete:

    code:
    Player A Player B
    att def pow att def pow
    18 12 22 9.5 20.5 19
    11 24 12 24.5 05.5 29
    26 09 32 9.5 25.5 14



    So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
    2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
    3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
    Last edited by EPW; October 14, 2008, 05:16.
    "

  • #2
    Every tournament needs a champion, someone that everyone can look up to and think that one day, with diligence and study, they might approach that level of skill.

    So the Doctor and his rapier wit (W20, A0) will return, to drive my enemies before me and hear the lamentations of their women once again.

    Comment


    • #3
      Where are the rules for a trifecta?
      I'm consitently stupid- Japher
      I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

      Comment


      • #4
        elaborate
        "

        Comment


        • #5
          No one dare face me. It's understandable I suppose.

          Comment


          • #6
            I would, but I'm leaving for China in a few days and I'll be there for a month. Internet access is painfully slow.
            We're sorry, the voices in my head are not available at this time. Please try back again soon.

            Comment


            • #7
              Internet access is painfully slow.
              Really? I found it quite fast. Your last visit must have been in January/Feb/March 2007- because of the South China Sea earthquake foreign internet connection at the wangbas was completely #(##ed up for those months.

              That being said, in SC's defense- work comes first over play.
              -->Visit CGN!
              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

              Comment


              • #8
                Teh economic meltdown takes its toll on gladiator participation
                "

                Comment


                • #9
                  Originally posted by DarkCloud

                  Really? I found it quite fast. Your last visit must have been in January/Feb/March 2007- because of the South China Sea earthquake foreign internet connection at the wangbas was completely #(##ed up for those months.

                  That being said, in SC's defense- work comes first over play.
                  I think it has to do with the hotels that I stay at.
                  We're sorry, the voices in my head are not available at this time. Please try back again soon.

                  Comment


                  • #10
                    Oh, gotcha.
                    *edit.
                    Last edited by DarkCloud; October 20, 2008, 20:29.
                    -->Visit CGN!
                    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

                    Comment


                    • #11
                      Ah what the heck never tried this before and i'll prob be laughed at for dieing in round one

                      Laz comes clunking into the arena looking rather lost and wondering what effect this branch he found on the street will have.
                      W4 A16
                      Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendant, and to embrace them is to acheive enlightenment.

                      Comment


                      • #12
                        Oh, might as well make the return of Snoopy. Weapon will be Woodstock.

                        W16 A4
                        <Reverend> IRC is just multiplayer notepad.
                        I like your SNOOPY POSTER! - While you Wait quote.

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                        • #13
                          Great - more cannon fodder.

                          Comment


                          • #14
                            10 0 40! 10 0 40!

                            <Reverend> IRC is just multiplayer notepad.
                            I like your SNOOPY POSTER! - While you Wait quote.

                            Comment


                            • #15


                              4 more maybe...?
                              "

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