I just did a search, and it doesn't look like anybody's posted about it recently (except for a few mentions in "old games we want remade" type threads), but I've been playing it, and felt the need to post about it.
My old strategy used to be making a custom warlord/famous/charismatic life magic guy and relying on stacks of ultra-elite and higher (once I learn Crusade) paladins or elvish lords or something. It was the only way I knew how to win on Hard.
These days, I've been experimenting with the pre-made wizards and various different strategies adapted to each wizard. I've been playing more black magic. I recently discovered a strategy that actually makes Orcs useful (never used them before): played Rjak and used them for rapid religious structure expansion (double the effect from his Infernal Power), using that as the basis for an army of summoned creatures. It was fairly effective, until I realized I was trying to out-summon Sharee, who is a conjurer. Then I got bored, and moved on to another game.
For my current game, I chose Kali, and am relying primarily on Gunther with some nice enchanted equipment (making use of that Artificer pick), along with a stack of horsebows to get him started. Yes, I'm playing Nomads. Currently, I'm banished, and relying entirely on military units. I've continued playing because I was doing remarkably well against Raven (a modified Raven with nature, chaos, and death books... traded a bit with him early on, tried a wizard pact, but he broke it three turns later), but Freya broadsided me with some water walking units, taking my capitol.
Gunther is on his way back to take the city back (he's high enough level now I think he can take it back by himself), while two of the horsebows that survived the assault on Raven's capitol remain behind to guard it, and the last surviving unit is moving on to nickel and dime Raven's remaining cities (they're guarded mostly by stacks of spearmen). Hopefully, he won't have much left when he returns... even better, I'll have him eliminated except that one little hamlet he established inside my territory earlier (gotta take care of that eventually). Soon, I'll have three cities disgorging units: priests, horsebows, and elvish longbows (Raven was ruling elves), while the others develop.
Each game seems to be presenting me an interesting strategic challenge. It's nice to have lost my capital late enough in the game that I feel like I can continue my momentum without my wizard for a while... though I am looking forward to Kali returning, so I can complete Gunther's magic item collection.
My old strategy used to be making a custom warlord/famous/charismatic life magic guy and relying on stacks of ultra-elite and higher (once I learn Crusade) paladins or elvish lords or something. It was the only way I knew how to win on Hard.
These days, I've been experimenting with the pre-made wizards and various different strategies adapted to each wizard. I've been playing more black magic. I recently discovered a strategy that actually makes Orcs useful (never used them before): played Rjak and used them for rapid religious structure expansion (double the effect from his Infernal Power), using that as the basis for an army of summoned creatures. It was fairly effective, until I realized I was trying to out-summon Sharee, who is a conjurer. Then I got bored, and moved on to another game.
For my current game, I chose Kali, and am relying primarily on Gunther with some nice enchanted equipment (making use of that Artificer pick), along with a stack of horsebows to get him started. Yes, I'm playing Nomads. Currently, I'm banished, and relying entirely on military units. I've continued playing because I was doing remarkably well against Raven (a modified Raven with nature, chaos, and death books... traded a bit with him early on, tried a wizard pact, but he broke it three turns later), but Freya broadsided me with some water walking units, taking my capitol.
Gunther is on his way back to take the city back (he's high enough level now I think he can take it back by himself), while two of the horsebows that survived the assault on Raven's capitol remain behind to guard it, and the last surviving unit is moving on to nickel and dime Raven's remaining cities (they're guarded mostly by stacks of spearmen). Hopefully, he won't have much left when he returns... even better, I'll have him eliminated except that one little hamlet he established inside my territory earlier (gotta take care of that eventually). Soon, I'll have three cities disgorging units: priests, horsebows, and elvish longbows (Raven was ruling elves), while the others develop.
Each game seems to be presenting me an interesting strategic challenge. It's nice to have lost my capital late enough in the game that I feel like I can continue my momentum without my wizard for a while... though I am looking forward to Kali returning, so I can complete Gunther's magic item collection.
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