Hi. I was wondering if anyone could offer any advice on where I should look for information on this-
I am attempting to code a simulation of a business' sales.
The code needs to generate sales probability data based on certain factors that are different weighted variables. Basically, the business' products will be weighted to appeal to certain demographic groups in different amounts based on the amount of advertising, and quality of development, and release date of development.
I'd like to see if anyone has posted any source code on this somewhere on the internet that I could reference to see said algorithms? An internet search has turned up a few false leads (leading to dead sites). But nothing substantative.
The type of database I'm trying to build is modified similar to the one determining sales data in Hollywood Mogul (which is based on many adjustable factors- like Advertising, Quality of Actors, Quality of the Studio, etc.) and I'd like to build my simulation around similar logic.
Games I have in mind as inspiration while coding my project are:
- Hollywood Mogul 2 (which is amazing.)
- ChartWars 3 (which was coded in VB and runs like a bear; thus encouraging me NOT to code in VB.)
- Tycoon-Style Games
- Mogul-Style Games (including Baseball Mogul)
I've already spent around 40+ hours coding the basic framework and identifying variables. At this point, what I could use some guidance at is a formula for creating realistic relational positioning of coding elements.
The simulation is being coded in Delphi/Pascal.
Thanks,
DC.
I am attempting to code a simulation of a business' sales.
The code needs to generate sales probability data based on certain factors that are different weighted variables. Basically, the business' products will be weighted to appeal to certain demographic groups in different amounts based on the amount of advertising, and quality of development, and release date of development.
I'd like to see if anyone has posted any source code on this somewhere on the internet that I could reference to see said algorithms? An internet search has turned up a few false leads (leading to dead sites). But nothing substantative.
The type of database I'm trying to build is modified similar to the one determining sales data in Hollywood Mogul (which is based on many adjustable factors- like Advertising, Quality of Actors, Quality of the Studio, etc.) and I'd like to build my simulation around similar logic.
Games I have in mind as inspiration while coding my project are:
- Hollywood Mogul 2 (which is amazing.)
- ChartWars 3 (which was coded in VB and runs like a bear; thus encouraging me NOT to code in VB.)
- Tycoon-Style Games
- Mogul-Style Games (including Baseball Mogul)
I've already spent around 40+ hours coding the basic framework and identifying variables. At this point, what I could use some guidance at is a formula for creating realistic relational positioning of coding elements.
The simulation is being coded in Delphi/Pascal.
Thanks,
DC.
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