You think Crysis' "randomness" is good. To me, it's a trait of inept game developers. I don't consider the game "random", in fact I consider it to be extremely repetitive with little in the way of game design.
I think it's merely a good FPS game, certainly not one of the best and certainly not one that will redefine the genre.
CoD4, on the other hand, is basically the pinnacle of a specific sub-genre while Crysis is simply good overall. Do you see the difference?
I'm still waiting for your answer on what Sandbox2 can do that Unreal Editor 3 or Source SDK can't do.
CoD4's replayability comes in several forms: Outstanding multiplayer (Crysis' is ****) and arcade mode. It's in this area that CoD4 has its most decisive advantage to Crysis.
I think it's merely a good FPS game, certainly not one of the best and certainly not one that will redefine the genre.
CoD4, on the other hand, is basically the pinnacle of a specific sub-genre while Crysis is simply good overall. Do you see the difference?
I'm still waiting for your answer on what Sandbox2 can do that Unreal Editor 3 or Source SDK can't do.
CoD4's replayability comes in several forms: Outstanding multiplayer (Crysis' is ****) and arcade mode. It's in this area that CoD4 has its most decisive advantage to Crysis.
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