Today, I finally finished a game of X-Com: UFO Defense an superhuman level, playing ironman (never reloading a previous game state). No, before you ask, before I know I can dedicate a few years of my life to studying the game, I'm not going to do the same with Terror from the Deep .
Some highlights:
- the most fun I had playing this game: Defending a base whose purpose was mass psi-screening rookies against a floater attack. I had forgotten to add any real defenses here, you see, so my assets were a chokepoint, 32 unarmed and unarmoured rookies, a laser tank, and a rocket tank against 26 (IIRC) floaters and reapers packing heavy plasmas and blaster launchers. I put on the Cannon Fodder theme tune and rolled with it . End result was 16 rookies dead... it was a rather straightforward fight, really. Now doing the same without the tanks... that would have been interesting
- the least fun I had playing this game: Spending months to build psi-labs, put people in training, and get the results of the training, just to get some rookies with decent psi strength. The next time I play this game I'm going to just use XComUtil's automatic screening...
- the second most fun I had playing this game: Romping around Cydonia with sectopods mind-controlled from several screens away by my psions who had both psi strength and psi skill at >95 . (I mind-controlled quarters at a time to pump TU into them)
- the third most fun I had playing this game: Landing next to an abducter and a forest that was filled with floaters, mind-controlling every one of them outside of the ship and lining them up to be slaughtered
Also, since it seems other people who have done this tend to come back saying "it wasn't really all that difficult"... well, no, if you get through the early game (I restarted several times because of screwing up my economy by doing stupid things like losing the Skyranger), it really is quite straightforward. I unfortunately didn't manage to get psi until I downed an ethereal medium scout somewhere about, uh, June or July IIRC.
Some highlights:
- the most fun I had playing this game: Defending a base whose purpose was mass psi-screening rookies against a floater attack. I had forgotten to add any real defenses here, you see, so my assets were a chokepoint, 32 unarmed and unarmoured rookies, a laser tank, and a rocket tank against 26 (IIRC) floaters and reapers packing heavy plasmas and blaster launchers. I put on the Cannon Fodder theme tune and rolled with it . End result was 16 rookies dead... it was a rather straightforward fight, really. Now doing the same without the tanks... that would have been interesting
- the least fun I had playing this game: Spending months to build psi-labs, put people in training, and get the results of the training, just to get some rookies with decent psi strength. The next time I play this game I'm going to just use XComUtil's automatic screening...
- the second most fun I had playing this game: Romping around Cydonia with sectopods mind-controlled from several screens away by my psions who had both psi strength and psi skill at >95 . (I mind-controlled quarters at a time to pump TU into them)
- the third most fun I had playing this game: Landing next to an abducter and a forest that was filled with floaters, mind-controlling every one of them outside of the ship and lining them up to be slaughtered
Also, since it seems other people who have done this tend to come back saying "it wasn't really all that difficult"... well, no, if you get through the early game (I restarted several times because of screwing up my economy by doing stupid things like losing the Skyranger), it really is quite straightforward. I unfortunately didn't manage to get psi until I downed an ethereal medium scout somewhere about, uh, June or July IIRC.
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