I was gonna post it in one of the existing threads, but figure it would take it off-topic.
On this forum and others, I've heard a lot of about-faces on Spore. They say its too cartoony, that it's not X but Y, that kind of thing.
To you I ask - why? Why were preview things loved, but the more thats released, the less the positivity on gamer forums?
My guess? Spore is a EA / Maxis game, and EA and Maxis haven't exactly pleased many die-hard or hard-core gamers with their products. EA is considered some form of Satan, while Maxis not only made The Sims (which appealed to pretty much everyone except the hard-core gamer), but also decided that most of its Sim games will have the same design aesthetic.
Thus, my hypothesis: regardless of time or initial love, the probability that an EA / Maxis game will be disliked by diehard gamers becomes 1.
So what would you say is the cause? Am I overthinking and doing it too early?
On this forum and others, I've heard a lot of about-faces on Spore. They say its too cartoony, that it's not X but Y, that kind of thing.
To you I ask - why? Why were preview things loved, but the more thats released, the less the positivity on gamer forums?
My guess? Spore is a EA / Maxis game, and EA and Maxis haven't exactly pleased many die-hard or hard-core gamers with their products. EA is considered some form of Satan, while Maxis not only made The Sims (which appealed to pretty much everyone except the hard-core gamer), but also decided that most of its Sim games will have the same design aesthetic.
Thus, my hypothesis: regardless of time or initial love, the probability that an EA / Maxis game will be disliked by diehard gamers becomes 1.
So what would you say is the cause? Am I overthinking and doing it too early?
Comment