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  • FG: Gladiator IX(b) Signup

    This game looks fun and I never had the privilege of playing it...

    GM: ??? EPW?
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    IX "a" sign up thread that was not meant to be:



    Previous Games:

    Gladiator -poly- 2 "The Competition"

    Gladiator -poly- 2 "The Competition" Part Deux

    Gladiator III - Let the Battle Commence!

    Gladiator III - Let the Battles Continue!

    Gladiator IV - The fights begin!

    Gladiator IV - The fights proceed!

    Gladiator V - The Onset

    Gladiator VI - The Unbearable Lightness of Fighting

    Gladiator VII - The Grand Tournament

    Gladiator V(III?)- Who is Your Daddy? [/QUOTE]

    Rules:
    1. Each contestant must distribute 20 points between weapon and armour values which remain constant throughout the contest (e.g. weapon 11, armour 9). These values are public knowledge.

    2. Each match is divided up into combat rounds, which are further divided into 3 segments.

    3. In each round you must distribute 100 points amongst the 3 segments, each of which requires values for attack, defense and power.
    e.g.:
    1st A11 D11 P11
    2nd A12 D8 P15
    3rd A15 D2 P15
    The total of all 9 values must equal 100, and the total of the 3 values in any one segment must not exceed 50.

    4. These ADP values are modified by the contestants choice of weapon and armour values. Half the armour value is added to each defense, half the weapon value is added to each attack, the weapon value is added to each power and the opponents armour value is subtracted from each power.

    5. In each segment the modified attack and defense values are compared. If, in any round, your attack is greater than your opponents defense then you hit them, and so damage equal to the power for that segment.

    6. Ties between attack and defense values result in 50% damage rounded down. 0 attack 0 defense ties are possible.

    7. In the initial portion of the competition, each contestant will face every other contestant for one match consisting of two combat rounds.

    8. In each match, each contestant will begin with 100 HP from which damage is subtracted. A contestant who loses all of these is considered incapacitated and cannot continue with the match (no more segments take place), but is presumed to recover for their other matches, which remain unaffected.

    9. If both contestants are incapacitated then the match is considered a draw, and each contestant recieves 1 point.

    10. If one contestant is incapacitated then the other is considered the winner and recieves 4 points.

    11. If neither contestant is incapacitated, then the one inflicting the most damage in the whole match is considered the winner, and recieves 3 points. If both contestants inflict the same amount of damage then the match is considered a tie and each contestant receives 1 point.

    12. The four contestants who receive the most points in this way will proceed to the second portion of the competition, the Semis.

    13. A tie for fourth place will be resolved at the discretion of the GM.

    14. The second portion will consist of a knockout competition of matches, with combat similar to the round-robin but instead it is to the death. Winners of the Semis advance to the final.

    15. *NEW*!- There will be a strict 48 hour time limit. Players missing the limit in the RR will take 10 damage in the 1st round. If they miss the 2nd they automatically forfeit, even if they are unhurt and their opponent is down to 1 hp.

    In the semis they will take increasing amounts of damage, starting with 5 hps and going up +5hp/round from there.




    EXAMPLE: Player 1 selects a weapon rating of 12 and an armor of 8, for 20 total. Player B selects a weapon 9 and armor 11. They then fight each other.

    Player A selects 3 sets of orders:

    Code:
    12 08 10 = 30
    05 20 00 = 25
    20 05 20 = 45
    for a total of 100.



    Player B has selected:

    Code:
    05 15 10 = 30
    20 00 20 = 40
    05 20 05 = 30
    for 100.

    No one line can equal more than 50.

    These are in turn modified by their weapons and armor, and so look like this when complete:

    Code:
    Player A            Player B
    att def pow      att  def   pow
    18  12  22       9.5  20.5  19 
    11  24  12       24.5 05.5  29
    26  09  32       9.5  25.5  14
    So for the 1st swing, (18-20.5) is negative, so player misses, as does player B, since (9.5-12) is also negative.
    2nd swing both opponents hit each other (11-5.5=positive #, also 24.5-24). Player A does very little; his total is (0+12-11)=1 hit point of damage. Player B hit for (20+9-8)=21 h.p.'s.
    3rd and final swing Player A hits again (26-25.5) as does Player B (9.5-9). Player A does 21 damage (20+12-11) and Player B does 6 (5+9-8). The round ends with Player A down 27 hp's, and Player B down 22. The lost hit points will have no effect on points used for ADP in future combats; ADP always equals 100.
    "

  • #2
    In
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

    Comment


    • #3
      In. But if you want values to be handed in in matrix format you'll make me sad (I'm hoping to get a degree in chemistry without learning how to work matrices, so I ain;t going to learn them for a forum game).
      You just wasted six ... no, seven ... seconds of your life reading this sentence.

      Comment


      • #4
        I shall return to defend my crown against all-comers.

        Comment


        • #5
          Interesting, I was thinking of adding a rock-paper-scissors type of option to this to spice it a bit more.
          We're sorry, the voices in my head are not available at this time. Please try back again soon.

          Comment


          • #6
            Originally posted by Spaced Cowboy
            Interesting, I was thinking of adding a rock-paper-scissors type of option to this to spice it a bit more.
            If you want to host, I'lll gladly step aside.
            "

            Comment


            • #7
              Originally posted by Spaced Cowboy
              Interesting, I was thinking of adding a rock-paper-scissors type of option to this to spice it a bit more.
              It's already Rock-Paper-Scissors in philosophy. I think you are afraid of an old style kicking.

              Comment


              • #8
                Actually I'll prolly gm, but give me a few days to think it through.
                We're sorry, the voices in my head are not available at this time. Please try back again soon.

                Comment


                • #9
                  Ok. Classic rules though.

                  Comment


                  • #10
                    Originally posted by DrSpike
                    Ok. Classic rules though.
                    yes
                    "

                    Comment


                    • #11
                      bump?
                      "

                      Comment


                      • #12
                        Ouch
                        THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                        AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                        AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                        DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                        Comment


                        • #13
                          GM rules that EPW has KO'ed LS before the game has even began.

                          An enquiry will be necessary.

                          Comment


                          • #14
                            We need one more player.

                            I've got EPW, Lord S, and Spikey.

                            Whoops, I just noticed Krill....Meh....Give me some time to set it up.

                            Can you all confirm and give your gladiator name?
                            We're sorry, the voices in my head are not available at this time. Please try back again soon.

                            Comment


                            • #15
                              Originally posted by Spaced Commodus
                              Can you all confirm and give your gladiator name?
                              My name is Gladiator.

                              Originally posted by Spaced Commodus
                              Slave! How dare you turn your back to me. You will take off your helmet, and tell me your name!
                              My name is Aelius Maximus Decimus Meridius, Commander of teh Armies of teh North, General of teh Felix Legions, loyal servant to teh true emperor, Marcus Aurelius, father to a murdered son, husband to a murdered wife, and I will have my vengeance, in this life or teh next.
                              THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                              AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                              AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                              DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                              Comment

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