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  • FG: Nuclear War 41 Signup

    It's been a long, long time, a year actually, so I thought I'd bring it back...

    I'll GM, but I'll need players, so sign up!
    Players:
    1. Snoopy369 (Wheat, Rye, Sourdough)
    2. EPW (E, P, W)
    3. DrSpike (About, Time, Too)
    4. Krill (Vodka, Whisky, Absinthe)
    5. Chaunk (Tinker, Tailor, Soldier)
    6. Whoha (Bikini Atoll, Nevada Proving Ground, Castle Bravo)
    ...


    Rules to follow in next post, for those who have forgotten.
    Last edited by Jonny; January 20, 2008, 15:35.

  • #2
    rules

    Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to the GM through PM.

    (When orders has been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).

    If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a message from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.

    If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)


    code:--------------------------------------------------------------------------------
    # of turns missed in the game: Consequences:
    1: nothing
    2: You’ll lose one city this round
    3: You’ll lose two cities this round
    4: ---------you get Wasted--------
    --------------------------------------------------------------------------------


    Each turn takes about 24 hours. If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.

    You will be able to change your orders up until one hour before the end of the turn.

    Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.

    Orders:

    Launch Nukes:
    The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.

    Stockpile Nukes: *
    When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may.

    Deflect: *
    When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit

    Hide in bunker: *
    Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.

    Build a Bunker: *
    Gives you another bunker to use (up to a max of 2).

    Train a new spy: *
    Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.

    Build City:
    You get one extra city. (No more than 5 cities can be built, this is not ICS).

    Sabotage (Spy):
    When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.



    All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.

    If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)

    The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.

    Comment


    • #3
      /me signs up
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

      Comment


      • #4
        I neglected to mention that I need city names too when you sign up.

        Comment


        • #5
          IN

          E
          P
          W
          "

          Comment


          • #6
            Wheat
            Rye
            Sourdough
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

            Comment


            • #7
              I think it was my fault that one of the last ones died and I still keep a full inbox (with all the pm orders, though I lost track of who was where) as a reminder of why I shouldn't GM any more forum games.



              /me
              "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

              Comment


              • #8
                In.

                Cities: About, Time and Too

                Comment


                • #9
                  In.

                  Cities: Vodka, Whisky, Absinthe
                  You just wasted six ... no, seven ... seconds of your life reading this sentence.

                  Comment


                  • #10
                    Only four? Really?

                    Comment


                    • #11
                      Tinker, tailor, soldier
                      Play hangman.

                      Comment


                      • #12
                        Bikini Atoll,Nevada Proving Ground,Castle Bravo.

                        Comment


                        • #13
                          Game thread: http://apolyton.net/forums/showthrea...hreadid=173865

                          New players may join until the first turn is processed.

                          This can be closed now...

                          Comment

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