I've done my homework to show you that companies are profiting from the wii, which was my original point. To what degree they are profitting from the wii compared to the 360, and vice-versa, I have no clue, because I haven't seen numbers.
The question is, are these profits acceptable? The vast majority of games would sell far better on the 360 than the Wii. And they have if they're also released on the 360. The writing is on the wall: unless you're making a game like Cooking Mama or Trauma Centre, you release it on the 360...not the Wii. I'm sure you're familiar with the term opportunity costs.
And when the novelty factor of Cooking Mama and Trauma Centre wear off, so will sales. They're joke games, to use movie lingo they'd be "C-games" like "C-movies". You can make a profit doin that, sure, but it's not the biggest market in the world.
So while huge developers like MAJESCO and ATLUS can and do turn a profit on the Wii, big, real developers are not. You keep asking for links, and I'm asking you to use your head. You know as well as I do -- and you've ACKNOWLEDGED -- that Wii 3rd party sales really suck with a few exceptions. Look at those sales for MySims and Boogie for Wii, and tell me those made a profit. Look at ANY of EA's Wii releases and tell me they made a profit...
There's money being lost on a lot of Wii games not selling at all. The 360 has what, 25 games with 1 million+ units sold? How many does the Wii have? How comparable are their install bases?
One platform is selling games, the other isn't. Profit for game companies is made when these games sell. Keep asking for links you know don't exist, but try to use your head when analyzing the situation.
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