Originally posted by Imran Siddiqui
Oblivion, unfortunately, suffered a bit in the immersion aspects from having an "Imperial" province. That meant that every city was basically similar architecturally speaking, since it was the heart of the Empire. Though for all that, it did draw the player in.
Oblivion, unfortunately, suffered a bit in the immersion aspects from having an "Imperial" province. That meant that every city was basically similar architecturally speaking, since it was the heart of the Empire. Though for all that, it did draw the player in.
That and the fact that you could be the prince of thieves and the ... umm... head of the good guys (forget what they were called) at the same time was kinda... meh. One of the biggest appeals of Fallout to me was the fact that you could play a "good" guy or a "bad" guy more so than in Oblivion. If you became a slaver, for instance, that would preclude you from talking to a good few people, or completing a bunch of quests. Whereas in Oblivion, you could be the head of the Dark Brotherhood, and nobody would care (sure, sure, stealth organization and what not, but still... doesn't feel quite right).
I don't know... Maybe just me: there seem to be as many opinions as to why Fallout was awesome as there are people who have played it.
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