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Best Fallout 3 Preview Around

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  • Best Fallout 3 Preview Around

    Brother None and SuAside from NMA got into the Leipzig GC as media types and watched the demo and participated in QA session. What results is the best, most comprehensive preview of the game.

    Best lines from the QA:
    NMA: In 2004, Tim Cain stated in a PC Zone interview that Fallout's combat was meant to show "how popular and fun turn-based combat could be, when everyone else was going with real-time or pause-based combat.", so why did Bethesda go against that? Wouldn't it also have been a lot easier to not naming the game Fallout 3 and simply naming it "Fallout: Something", thereby starting your own series with your own views without leaving yourself open to much fan criticism?

    Pete Hines: We're making the sequel as we think it would be best in the modern age and how it would work best today. This means taking full advantage of all modern technology and first person to facilitate immersion. There is no reason today not to do so. We also didn't want to make our 'own' series because we want to make a true sequel to the first two Fallouts.

    NMA: Apparently not everyone is pleased with Bethesda's interpretation of Fallout. NMA, RPGcodex and DaC are a few of the oldest Fallout communities around and none of them seem to accept Bethesda's view on things, or are at least very skeptical about the game. Why is it that the communication with those communities is difficult at best?

    Pete Hines: We are in contact with those communities and they receive the same treatment as all the other communities. We frequently read them and we understand exactly what it is they want. The problem is however that they've had years to think about what they wanted and create a view of what Fallout 3 should be that could never be possible today. They're still stuck 8 years back in their views of Fallout 3. It simply wouldn't work.
    Here's the Final Judgement:
    Brother None:
    The unbearable lightness of seeing
    It is kind of hard to make a final judgement based on a demo, when every time you ask for specific it turns out the demo isn't representative of the game. Since I covered most facts above, I'll now go more with the feeling I got from it.

    Fallout 3 looks like a well-produced, very pretty, very fun game that'll provide quite a few people with a lot of hours of enjoyment. However, I don't think it's anything more than a very pretty and fun game.

    This game is missing a key ingredient: guts, daring, innovation. I'm not even referring to the kind of guts Tim Cain noted when he explained turn-based combat was doing something different in a time of real-time and pause-based combat (ref), though I guess they miss those kind of guts too. I'm talking about the very basic ingredients of an independent vision.

    The only times this game really shines is when it is copying from the originals directly. The moments of inspiration outside of that are rare, limited to a few jokes and the Protectron's excellent design.

    But what does that mean? Pretty much that we're looking at a pretty bland, uninspired game here, and that people expecting the next big break-through in RPGs or gaming in general to come from here should probably look the other way. And who knows how it'll hold up against competing RPG or RPG-like games in late 2008? Only time will tell. But suffice it to say that despite flashes of brilliances, I'm not overly impressed by this game, and hate to see a franchise tag that once stood for being so different now applied to something that is so humdrum and potentially dull.

    Oh, and as a Fallout fan...if it weren't too early in a simple chronological sense (it still being more than a year until release), I'd write this game off as a potential successor and just file it under spin-off, patiently awaiting to see how badly it damages to setting. But I'll leave comments on this topic to my colleague, SuAside.

    SuAside:
    Impressions of the unimpressed
    If I try to be perfectly objective about the subject, there is no doubt in my mind that this game will be a success on the mainstream market. It has everything it needs for such success: nice graphics (which I'm sure will improve in the coming year), a setting that easily sets it apart (one of Fallout's great strengths), acceptable gameplay though without real novelties (unlike Bethesda likes to claim), Bethesda's broad fanbase (of mostly Oblivion fanboys) and excellent contacts with the mainstream gaming press (aka the hype machine). But even when looking at it from a totally objective point of view, I cannot see how this 45 minute demonstration won Bethesda so many E3 awards. It looks like an average fun mainstream actionRPG game which really doesn't offer anything special with the exception of the Fallout setting. Which is fine on its own, but surely that isn't enough to deserve so many awards?

    As what today is considered an "Internet Curmudgeon with a Heart of Radioactive Gold", a "fan whose ideas are retarded by 8 years" or even a "Glittering Gem of Hatred", I can't help but see my (and NMA's) expectations about the game being confirmed. It looks as if someone peripherally interested in the Fallout games took a few core elements that they liked and made a game out of it without really respecting the old game, deeply researching what made the old games tick or even trying to please the old but still very alive fanbase. It is as if they took some Fallout flavour and sprinkled it over what "they do best". I wouldn't go as far as saying it is Oblivion with Guns, but it certainly isn't what we'd like call a true Fallout sequel.

    It is rather ironic that Bethesda didn't want to name the game differently. I think the old fanbase might have reacted considerably differently if Bethesda had chosen to name it something else, like "Fallout: The East Coast (part 1)", and had promoted it as a kind of freeroaming actionRPG game inside Bethesda's take on the Fallout universe. This might actually have worked, and I do believe it would have received far more support from the community. However, if you insist on making a sequel to a game series that is welknown for its opinionated fanbase, you'd better make sure you deeply research what made the series work in the first place, before simply removing core elements of both the gameplay and the setting.

    Is there still hope of a Fallout 3 true to the series and original development mindset? I sincerely doubt it. However, regardless of the mess made by Bethesda by making this game aimed at the oblivious mainstream, maybe some good can come of this... Both the Oblivion and Fallout communities house very skilled modders and perhaps if those two meet on equal ground there might be hope for a few moments of Fallout bliss. Could these communities create a hors-serie freeroaming 'Vampire: The Masquerade - Bloodlines'-like game in a universe true to the Fallout lore? Time will tell...

    In short, it will likely be an interesting game for the average gamer who has little to no knowledge of the Fallout games, but for the run-of-the-mill Fallout fan I doubt the experience will be anywhere close to the originals or even worthwhile at all for some. What is certain, is that -while this game might be fun for a short while, as it looks now- it will not create the cult-like following that has set apart Fallout for so long.
    Last edited by mactbone; August 29, 2007, 15:12.
    I never know their names, But i smile just the same
    New faces...Strange places,
    Most everything i see, Becomes a blur to me
    -Grandaddy, "The Final Push to the Sum"

  • #2
    Interesting.


    (And its Leipzig )
    Curse your sudden but inevitable betrayal!

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    • #3
      Interesting info - the approach isn't surprising but the candour from Pete Hines is.

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      • #4
        So how's it pronounced? I thought German words used the last vowel for emphasis - meine=mine-ah, krieg=kreeg.
        I never know their names, But i smile just the same
        New faces...Strange places,
        Most everything i see, Becomes a blur to me
        -Grandaddy, "The Final Push to the Sum"

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        • #5
          It's very easy: Lipe-zig

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          • #6
            Damn, in Civ I always pronounced it as Leep-zip.

            Regardless, Civ is still the greatest educational teacher I have ever had.

            Thanks for the link, going to read now, I love Apocalyptic worlds.
            be free

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            • #7
              Just found this preview, haven't read it so I have no idea if it contains any new information

              This space is empty... or is it?

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              • #8
                as I suspected it would be. Oblivion with guns.

                Considering I've tried twice to play Oblivion, it doesn't look good. This may be better as I don't like the character models and races of Oblivion. I just simply don't like the "world" But it's also a boring game.

                I'm not saying to make a turn based game. Turn base is actually Fallout's weakest point. Turn base makes no sense in a tactical level game. Only in a game such as Civ4 that is taking place on a large scale. But there are still things you can do as a rpg to create a system that rewards higher levels. Neverwinter nights 1 and 2 has done this (though I feel d&d rounds are too long, but that's a Wizards of the Coast decision). Even mmo's such as wow don't concentrate on "aiming" and instead on skills and bonuses from items in order to hit with an attack or spell.

                The fact is I don't believe aiming has any place in a RPG. We play rpg's because we are roleplaying someone who is competant at fighting and not relying on our own crappy skills in real life. . If I had the aiming skills I'd play shooter games all the time and pwn people on the internet.

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                • #9
                  hmm I get an error when I try to run Fallout. I was in the mood to play the classic again. Hard to believe the game is 10 years old now. The graphics are starting to get a bit dated.

                  I installed, though it says the CD has a newer version of Direct X, which is BS, I would hope a 10 year old of Direct X is not newer than what I have on my computer already . I think theirs is 4 and mine is 9c or something like that.

                  Then after install I try to run it, but it says I need 20 MB of disk space . I have over 4 gigs available. The funny thing is the minimum install of this game is like 2 MB I have songs that take of more memory than that. That is just hilarious.

                  But I could have sworn I had fallout successfully installed on this computer before and played it like 3 years ago. I'll have to try a fan site and see if I can fix this error.

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                  • #10
                    Always take whatever NMA says about Fallout (or Fallout 3 in particular) with gain of salt the size of a continent.

                    This sounds like generalizing, but NMA is one of the worst examples of a gaming community I've ever seen. I could go on and on, really, but I feel the thread about a previous preview basically sums up NMA in a nutshell.

                    When NMA talks about the Fallout community being upset about Fallout 3, what they really mean is that NMA is pissed about how it isn't a 2D turn-based expansion to Fallout 2. They actually get pissed when people don't agree with them.
                    It's a CB.
                    --
                    SteamID: rampant_scumbag

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                    • #11
                      Originally posted by Dis
                      hmm I get an error when I try to run Fallout. I was in the mood to play the classic again. Hard to believe the game is 10 years old now. The graphics are starting to get a bit dated.

                      I installed, though it says the CD has a newer version of Direct X, which is BS, I would hope a 10 year old of Direct X is not newer than what I have on my computer already . I think theirs is 4 and mine is 9c or something like that.

                      Then after install I try to run it, but it says I need 20 MB of disk space . I have over 4 gigs available. The funny thing is the minimum install of this game is like 2 MB I have songs that take of more memory than that. That is just hilarious.

                      But I could have sworn I had fallout successfully installed on this computer before and played it like 3 years ago. I'll have to try a fan site and see if I can fix this error.
                      Fallout 1 was an early Win9x/DirectX game which probably has lots of issues with current OS's like XP and Vista.

                      This page may be of some help - http://www.nma-fallout.com/article.php?id=1593
                      There's no game in The Sims. It's not a game. It's like watching a tank of goldfishes and feed them occasionally. - Urban Ranger

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                      • #12
                        Am I the only one annoyed at the bashing on a game a full year before it comes out?

                        Or is this the appropriate time to start with all the drama?

                        What made Fallout cool wasn't how the combat was done, or the eye strainingly low res graphics. It was the fact that you wandered a gritty post-nuclear environment, had more or less free reign, and that your decisions had consequences. The combat was never anything special.

                        I haven't seen what NMA and the others think are "what made the old games tick." They talk about it a lot, but they haven't really gone beyond meaningless generalities like "guts, daring, innovation." I honestly think they're just knee-jerk haters.

                        For the record, I loved Morrowind, played Oblivion but hated the auto-scaling of enemies (why would bandits have super bad ass armor? why not sell their gear and live like kings?), and haven't played anything else by Bethesda. I hope this game will be great, but I'm witholding judgement until release.
                        John Brown did nothing wrong.

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                        • #13
                          Originally posted by Dis
                          The fact is I don't believe aiming has any place in a RPG. We play rpg's because we are roleplaying someone who is competant at fighting and not relying on our own crappy skills in real life. . If I had the aiming skills I'd play shooter games all the time and pwn people on the internet.
                          I've played a couple games recently, Hellgate and Mass Effect, that are RPG/FPS hybrids, and they're not really that intimidating to be honest.

                          It's not aiming like a real FPS where headshots are critical. Aiming is more a function of deciding what you're going to shoot at in real time. Then it takes the character's stats and runs through it all like a normal game.

                          So instead of thinking about it as a game of reflexes, think of it as a stress test. You have to be able to think even when **** is going on around you, and you have to be aware of your surroundings enough to know where to find the bad guys, but you're leaving the actual shooting to the character. Of course if you panic and start shooting at walls or your own teammates, well then you just suck and need to reload your save .

                          I haven't seen too much of how Fallout is supposed to work, but I think the headshots and such are supposed to be selectable, so that this still holds true. Just make sure you've got your perception and agility cranked and you'll be fine.
                          John Brown did nothing wrong.

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                          • #14
                            I'm not even good at that kind of aiming . In Oblivion, if I'm careful I can avoid hitting temporary allies etc, but it really reduced my effectiveness on offense. And usually those temporary allies die. . Good riddance, then I can go hog wild and not care what I'm aiming at. If it moves, I'll attack it.

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                            • #15
                              Originally posted by Felch
                              What made Fallout cool wasn't how the combat was done, or the eye strainingly low res graphics. It was the fact that you wandered a gritty post-nuclear environment, had more or less free reign, and that your decisions had consequences. The combat was never anything special.
                              Absolutely true. The thing that made Fallout great was the atmosphere and how immersive the experience was. I think Bethesda could do a great job on that. Morrowind had a number of very atmospheric areas, making you feel like you were exploring a large world. Oblivion, unfortunately, suffered a bit in the immersion aspects from having an "Imperial" province. That meant that every city was basically similar architecturally speaking, since it was the heart of the Empire. Though for all that, it did draw the player in.

                              I think they may be able to nail the immersion and the impact of your actions. The combat may be a bit interesting though.
                              “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                              - John 13:34-35 (NRSV)

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