Hi, everybody. Long time no see.
Anyway, I was just reading this IGN article about the upcoming Fable 2 for Xbox 360 and I was intrigued by the whole dog idea.
Peter Molyneux seems to think that what was missing in the first Fable was love. (Well, that and 90% of features that were announced prior to the game's release).
So he decided that in order to make the player really immersed into the game, he should create something for the player to really care about, and what is better for this purpose than a... dog?
A dog? At first the idea sounded weird to me, but I'm starting to think it could work, if Molyneux manages to not make the dog just another annoying sidekick.
But the most important thing is that Molyneux seems to have had the right intuition about RPGs: if we're going to play a role in a game and invest time and effort into a story, then we'd better care about the whole thing. We'll have to see if the dog thing will work or not. But it seems like it could work.

Anyway, I was just reading this IGN article about the upcoming Fable 2 for Xbox 360 and I was intrigued by the whole dog idea.
Peter Molyneux seems to think that what was missing in the first Fable was love. (Well, that and 90% of features that were announced prior to the game's release).
So he decided that in order to make the player really immersed into the game, he should create something for the player to really care about, and what is better for this purpose than a... dog?
A dog? At first the idea sounded weird to me, but I'm starting to think it could work, if Molyneux manages to not make the dog just another annoying sidekick.
But the most important thing is that Molyneux seems to have had the right intuition about RPGs: if we're going to play a role in a game and invest time and effort into a story, then we'd better care about the whole thing. We'll have to see if the dog thing will work or not. But it seems like it could work.

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