One shortcoming I've found in Civ and other similar games is the lack of modelling of human and social capital, and to a lesser degree, environmental systems. This leads to unrealistic gameplay when the game reaches the modern age, as it fails to address big things such as the migration from fields to cities, water resources, or mass education.
Additionally, while real life modern economies are built on a well educated workforce, there is nothing to model that - instead, it is poorly abstracted through the building of facilities.
What I'm looking for is a game where the emphasis is on development of the population. For example, if a citizen is tasked on farming for multiple turns, they will get better at it, and may make discoveries in that field. Also, that same citizen would feel a special connection to its home tile, rather than the all forests are the same phenomenon in Civ. (reminds me of Reagen's famous speech on cutting down the national forests - "if you've seen one redwood, you've seen them all"). The current system of strategic resources is a step in the right direction, but still very simple.
so, does anyone know of such a game?
Additionally, while real life modern economies are built on a well educated workforce, there is nothing to model that - instead, it is poorly abstracted through the building of facilities.
What I'm looking for is a game where the emphasis is on development of the population. For example, if a citizen is tasked on farming for multiple turns, they will get better at it, and may make discoveries in that field. Also, that same citizen would feel a special connection to its home tile, rather than the all forests are the same phenomenon in Civ. (reminds me of Reagen's famous speech on cutting down the national forests - "if you've seen one redwood, you've seen them all"). The current system of strategic resources is a step in the right direction, but still very simple.
so, does anyone know of such a game?
Comment