I know what you mean about that groundhog day thing! I just grit my teeth and pushed on 
Vivec was always my least favourite place in MW too - nice to look at(oh that architecture isn't bad) in 'this is the big city' kinda way, but awful to travel around. In Telesphoros list of mods look for "Vivec replacement 1.02" and/or ''Vivic expansion 2.0" - i have not tried them but they do change Vivec.
As for selling stuff - i dont think you ever will find a place to sell full value(although they might have been a mod that 'fixes' that?) - Mud crab is my usual stop if i want to get a bit more than creeper offers. To find mud crab head east by east-south out of Vivec and it will be on one of the small Islands near a Daedre ruin. Just don't go killing any mud crabs when exploring that area - i made that mistake once.
There are a couple of mods that address the economics in Morrowind - most are listed on Teles' list. I think i just settled with Indybank, Wakims game Improvements and some of Taddeus balanced mods. I tend not to worry about cash in MW, you will always end up with more than you can use!
I agree with Quillan - save the 40K soul gems to enchant at a later date when you're skills are decent.
Hotkeys - not sure, i never use them but if they should work it sounds like a mod may be responsible?
As for overall issues with Morrowind - well i think it's very specific to each player and what they want out of the game. Sure fed-ex quests can be dull, but it is the main mechanic used in the game so i think you're stuck with that? I didn't get the Morrowind experience 'i' wanted untill i worked out that large list i posted above!
And i'm sure it's not everyones cup of tea(you need to use wyre mesh+you need all the expansions), but i was aiming for adding lots of content(quests,stuff/items+landmass) while making the game a bit harder by giving me more to do(needing to eat/drink/sleep etc), and improve the graphics+sound.
For me that list does all that - but it still IS the same old Morrowind beneath all the additions(albeit better balanced+less generic).

Vivec was always my least favourite place in MW too - nice to look at(oh that architecture isn't bad) in 'this is the big city' kinda way, but awful to travel around. In Telesphoros list of mods look for "Vivec replacement 1.02" and/or ''Vivic expansion 2.0" - i have not tried them but they do change Vivec.
As for selling stuff - i dont think you ever will find a place to sell full value(although they might have been a mod that 'fixes' that?) - Mud crab is my usual stop if i want to get a bit more than creeper offers. To find mud crab head east by east-south out of Vivec and it will be on one of the small Islands near a Daedre ruin. Just don't go killing any mud crabs when exploring that area - i made that mistake once.
There are a couple of mods that address the economics in Morrowind - most are listed on Teles' list. I think i just settled with Indybank, Wakims game Improvements and some of Taddeus balanced mods. I tend not to worry about cash in MW, you will always end up with more than you can use!
I agree with Quillan - save the 40K soul gems to enchant at a later date when you're skills are decent.
Hotkeys - not sure, i never use them but if they should work it sounds like a mod may be responsible?
As for overall issues with Morrowind - well i think it's very specific to each player and what they want out of the game. Sure fed-ex quests can be dull, but it is the main mechanic used in the game so i think you're stuck with that? I didn't get the Morrowind experience 'i' wanted untill i worked out that large list i posted above!
And i'm sure it's not everyones cup of tea(you need to use wyre mesh+you need all the expansions), but i was aiming for adding lots of content(quests,stuff/items+landmass) while making the game a bit harder by giving me more to do(needing to eat/drink/sleep etc), and improve the graphics+sound.
For me that list does all that - but it still IS the same old Morrowind beneath all the additions(albeit better balanced+less generic).
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