Announcement

Collapse
No announcement yet.

Medal of Honor: Airborne

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Medal of Honor: Airborne

    Anybody else following it? What's particularly interesting to me is that it promises "open combat" rather script-based combat.

    Quoted from http://pc.gamespy.com/pc/medal-of-ho.../742345p1.html

    During our demonstration of Medal of Honor: Airborne, executive producer Patrick Gilmore was on hand to answer our questions, and to point out how World War II will be seen from an altogether different perspective. There were a handful of key gameplay features that were highlighted, starting with their new Affordance AI engine.

    An "affordance" is anything that provides a soldier with a combat advantage, whether it be cover, high ground, or even a crate. What makes Affordance AI so unique is that it gives enemies options so that encounters are handled intelligently by the game on the fly instead of relying strictly on a scripted event. In your standard scripted event, for example, your squad may be forced to enter a warehouse through a front door at which point a soldier on duty will sound the alarm and duck behind his desk every time.

    With this new engine, you can come in through the rooftop, a window, a backdoor, or the front door, and the AI will react to your presence differently based on proximity to cover and will evaluate the defensive value of terrain and their actions, making a different move in each scenario. A soldier will prioritize an MG emplacement in a concrete bunker above a trench, and a trench will be more valuable to them defensively than, say, a tree stump, and so on.

    What this has allowed EA to create are open combat environments that feel more like a living battlefield than a linear shooter on rails that send the player through a series of checkpoints and scripted encounters that never vary. These open combat environments are a perfect fit for the air drop mechanic, which would never work in a more limited environment.
    If it works out well, the replay value could be enhanced tremendously (which means less of need to resort to cheating humans). Wonder how it will handle team-work without scripting though.
    DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

  • #2
    I liked MoH:Pacific so I am looking forward to this. If it works as advertised it could be a major step forward for shooters.
    Never give an AI an even break.

    Comment


    • #3
      Could be very awesome if they pull of the cinematic/atmospheric atmosphere a la Call of Duty.

      Just finished COD3...awesome game, if only because the Canadians save the day.
      "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
      Ben Kenobi: "That means I'm doing something right. "

      Comment


      • #4
        In Battle of the Scheldt?
        DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

        Comment

        Working...
        X