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FG: Nuclear War 39 - Signup

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  • FG: Nuclear War 39 - Signup

    No one ever started a sign-up thread after the last one, and I'm thinking it's about time for another round. I'll GM this one... hopefully we can get it through before the holidays roll around.


    GM: Jonny

    Players:
    1. LordShiva
    2. joncha (GeoModder, Maniac, Comrade Tassadar)
    3. Skanky Burns (Lemon, Red, Calculator)
    4. Leirosa
    5. EPW
    6. Hercules (Ars, enal, Henry)
    Last edited by Jonny; December 6, 2006, 18:18.

  • #2
    Me.

    But how does one play this game?
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

    Comment


    • #3
      Originally posted by LordShiva
      Me.

      But how does one play this game?
      Good question. Here're the rules:

      Nuclear War

      Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to the GM through PM.

      (When orders has been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).

      If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.

      If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)


      code:--------------------------------------------------------------------------------
      # of turns missed: Consequences:
      1: nothing
      2: You’ll lose one city this round
      3: You’ll lose two cities this round
      4: ---------you get Wasted--------
      --------------------------------------------------------------------------------


      Each turn takes about 24 hours. If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.

      You will be able to change your orders up until one hour before the end of the turn.

      Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.

      Orders:

      Launch Nukes:
      The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.

      Stockpile Nukes: *
      When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may.

      Deflect: *
      When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit

      Hide in bunker: *
      Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.

      Build a Bunker: *
      Gives you another bunker to use (up to a max of 2).

      Train a new spy: *
      Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.

      Build City:
      You get one extra city. (No more than 5 cities can be built, this is not ICS).

      Sabotage (Spy):
      When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.



      All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.

      If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)

      The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.

      Comment


      • #4
        I'm in.
        ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

        Comment


        • #5
          In.
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

          Comment


          • #6
            In

            Comment


            • #7
              Bumpen.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #8
                Thanks...

                Anyone? Anyone? Bueller?

                Comment


                • #9
                  been a while, I'll join again.
                  "

                  Comment


                  • #10
                    That's five. Not many as nearly as I'd like, but we may have to make do. I'll wait a bit longer.

                    City names, please...

                    Comment


                    • #11
                      GeoModder, Maniac, Comrade Tassadar
                      ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

                      Comment


                      • #12
                        Lemon, Red, Calculator
                        I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                        Comment


                        • #13
                          Ars, enal, Henry
                          On the ISDG 2012 team at the heart of CiviLIZation

                          Comment


                          • #14
                            WTF, Is, Eventis
                            THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                            AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                            AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                            DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                            Comment


                            • #15
                              In, and, Out
                              "

                              Comment

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