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Started playing Master of Magic again.

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  • Started playing Master of Magic again.

    I've been playing this silly game for 11 years now. It never gets old! I'm kind of sad that I can't find the kind of popular forum support that you find for more recent games though. Truly a classic.

    It's abandonware now and I would recommend anybody who hasn't tried it to head over to Abandonia and check it out. You'll want DOSbox though.

    It's basically civ without wonders or eras. Instead you start with a choice of what kind of wizard leader you are and what race you want to pick. This sounds simple but the options are wonderfullly diverse. There are five styles of magic: Life, Death (mutually exclusive with life), chaos, nature, and sorcery, and you can start with varying degrees of proficiency with any or all of them by selecting up to 13 spell books from each color.

    There are also retorts that can be picked in favor of magic books that give special advantages like the ever-popular Warlord which automatically sets your units at one experience level higher and allows them to eventually attain Ultra Elite status rather than the normal cap at elite. Other retorts enhance mana gathering capacity, general spellcasting proficiency, and other special goodies like charismatic and famous which makes heroes and goodies cheaper and more likely to show up.

    Being the game's namesake, the devs really put a lot into magic. Spells can be used to directly attack opponents, help/harm cities, summon monsters, buff/debuff units, and cast global enchantments that give a wide variety of benefits or cause serious trouble.

    On top of that there over a dozen races in the game. Each has its own special unit types and limits on city building. Only one race, the orcs can build everything with the tradeoff that their units are total junk. Raider races like the lizard men have severe limits on building useful resource gathering structures but have extra beefy starting units so you can go out and capture other races to build their stuff. The strategy of magic/race combos and mixing matching armies of special units to dominate the game is very satisfying.

    Unlike the original civs, combat is tactical and takes place on a grid style map. It may seem pretty basic at first, but the wealth of unit and spell possiblities keeps the tactical choices diverse.

    Diplomacy is unfortunately the game's weak point. All out warfare with all other wizards seems inevitable short of excessive bribing and diplomacy is mostly an exersize in trading as many spells as possible before the inevitable declarations of war come around.

  • #2
    Have you tried the AOW series?
    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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    • #3
      For some reason I like MoM better than AoW, although I admit that AoW have come closest.

      JM
      Jon Miller-
      I AM.CANADIAN
      GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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      • #4
        I'd echo the advice to play AOW (Shadow Magic is best).

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        • #5
          MoM deserves a worthy successor, dammit.
          And Colonization too.

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          • #6
            AoW's combat just wasn't the same, IMO. I like how different enhancments worked with the figure-based thing and the spells are fantastic.

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            • #7
              I never thought AoW came anywhere close to MoM.
              To me the game that matches MoM bet now is Dominions (the III has been out for a few weeks now). It's not beautiful, but you've got units, summons, magic items and crafting, global enchantments, site searching instead of magic nodes. You don't control the tactical combat either, but in MoM controlling a mounted archer against ai infantry seemed like cheating: You'd alway kill one or two units from a distance then run in circles till the 50 turns limit was reached and thus retreat without a loss.
              Clash of Civilization team member
              (a civ-like game whose goal is low micromanagement and good AI)
              web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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              • #8
                I've heard good things about Dominions II, thanks for advertising the third one, didn't know it was out... I'll download a test version before I'll buy it.

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                • #9
                  I heard Stardock bought the Rights for Master of Magic recently?
                  Could not find confirmation it on their Site though.
                  Curse your sudden but inevitable betrayal!

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                  • #10
                    What are the chances that anyone could recreate the magic that is MOM?
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                    • #11
                      Stardock has been talking about making a MoM II for a long while, but the point was: could they afford the license? I think they are planning a game called Elemental which they describe as 'a bit like Master of Magic meets Magic the Gathering'. I have't found recent info on whether they got the license or not. Last I read was: 'It's not likely we're going to do a MOM2 due to the licensing issues with Atari at this stage.' from Brad Wardell.
                      Inser mandatory Curse Atari here. They keep the name and don't do a sequel.
                      Clash of Civilization team member
                      (a civ-like game whose goal is low micromanagement and good AI)
                      web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                      • #12
                        Master of Magic
                        Age of Wonders
                        Age of Wonders 2

                        Master of Magic was great. Age of Wonders took all of the worst from MoM without adopting really nice features of MoM. I hope MoM2 will appear someday.

                        MoM is unbalanced. You can take 11 books of the same magic in the beginning and **** your enemies easily.

                        My favorite non-11b custom race is trolls with 8 tomes of light. With proper blessing even cheap low-level trolls can clear nests and capture neutral towns during the early game.
                        money sqrt evil;
                        My literacy level are appalling.

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                        • #13
                          Some info on Master of Magic :

                          Explore the latest news and expert commentary on Features, brought to you by the editors of Game Developer

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                          • #14
                            Atari.

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                            • #15
                              Originally posted by DrSpike
                              Atari.


                              Atari
                              money sqrt evil;
                              My literacy level are appalling.

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