By small I mean like NetHack, the early Avernum games, etc. If I learn how to do this the games I want to write could be pretty elaborate, just not graphically intensive.
I've come to the decision that some of the games I really want to play don't exist, so, a la Voltaire, I'll have to create them myself.
The type of game is not based on good graphics, so I don't need to go crazy learning C++ or whatever. I'm thinking Rogue-like games, Infocom-type text games, etc. Simple ASCII or tile graphics with good descriptions of places and events. Maybe an area for portraits of players and NPCs, from my illustrations. But not graphic in a GTA way.
It's turn-based rpgs I want to make. My first one will be based in a prison. You're unjustly convicted and sentenced to life. You have to either escape, find the information that can prove your innocence, or just make the most of it and spend your life behind bars. Finite-length, with you entering around age 20, and dying of natural causes around 70 (assuming you aren't killed along the way.) Standard stats and skills. Combination of random and scripted quests/events. Factions you can join or be an independent agent. Maybe even a simple economy if I can figure it out. A robust combat system, with targeting of body parts, bleeding, fatigue, dodging, blocking, etc. A good dialogue system too.
I thought I would start as simply as possible, with basic structure and systems, then get more complex as I figured how to do things.
The types of games I'm looking at for inspiration are the Rogue-likes (Nethack, Slash 'em, Dwarf Fortress), Liberal Crime Squad (by the makers of Dwarf Fortress), Zork and the other Infocoms. Maybe even games like Car Thief, etc.
Is Visual Basic sufficient to write the game I want? Or do I have to learn something more difficult. I've written complex Basic programs in the past, and Fortran a looong time ago, but I'm in my late 30s now and my brain isn't as receptive to languages as it once was.
I'm also looking into various rpg maker resources.
So, any advice? Not only on languages, but resources on learning how to write games too. This is a casual pursuit, so I'm not willing to go to school or invest lots of money (though I would invest in a VB program, etc., if I couldn't get a free version.)
I've come to the decision that some of the games I really want to play don't exist, so, a la Voltaire, I'll have to create them myself.
The type of game is not based on good graphics, so I don't need to go crazy learning C++ or whatever. I'm thinking Rogue-like games, Infocom-type text games, etc. Simple ASCII or tile graphics with good descriptions of places and events. Maybe an area for portraits of players and NPCs, from my illustrations. But not graphic in a GTA way.
It's turn-based rpgs I want to make. My first one will be based in a prison. You're unjustly convicted and sentenced to life. You have to either escape, find the information that can prove your innocence, or just make the most of it and spend your life behind bars. Finite-length, with you entering around age 20, and dying of natural causes around 70 (assuming you aren't killed along the way.) Standard stats and skills. Combination of random and scripted quests/events. Factions you can join or be an independent agent. Maybe even a simple economy if I can figure it out. A robust combat system, with targeting of body parts, bleeding, fatigue, dodging, blocking, etc. A good dialogue system too.
I thought I would start as simply as possible, with basic structure and systems, then get more complex as I figured how to do things.
The types of games I'm looking at for inspiration are the Rogue-likes (Nethack, Slash 'em, Dwarf Fortress), Liberal Crime Squad (by the makers of Dwarf Fortress), Zork and the other Infocoms. Maybe even games like Car Thief, etc.
Is Visual Basic sufficient to write the game I want? Or do I have to learn something more difficult. I've written complex Basic programs in the past, and Fortran a looong time ago, but I'm in my late 30s now and my brain isn't as receptive to languages as it once was.
I'm also looking into various rpg maker resources.
So, any advice? Not only on languages, but resources on learning how to write games too. This is a casual pursuit, so I'm not willing to go to school or invest lots of money (though I would invest in a VB program, etc., if I couldn't get a free version.)
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