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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
With endgame fast approaching, the remaining would-be overlords had little time left to declare their allegiances and draw up their battlelines. How would it all play out? This round of the conflict will provide the answer, as:
1. Kassiopeia and Skanky Burns (unsurprisingly) continue to work together.
2. Hercules and Chaunk put aside their past differences and formulate a plan to deal with the Skassi O'Burns threat.
Hercules knew that he would be the next to face a shark attack, so he enlisted the help of Chaunk (who never did like sharks anyway) and together (after using a spy to ensure that Skanky Burns would stay out of it) they launched an all-out attack on Kassiopeia.
The massive allied fleet encountered only a token defence, however. Needless to say, it was easily dealt with.
Hercules gains 6 bases. Chaunk gains 5 bases.
Kassiopeia loses 3 Torpedo Battleships and all of his bases.
As it happens, Hercules was right to be worried, as Skassi O'Burns had indeed singled him out for shark food this round. The above-mentioned spy kept Skanky out of the picture, but Kassi had no trouble occupying Herc's empty bases.
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