[City] Game idea
How about a city builder but also city management game which focuses on one city, for the majority of human history?
It would have to be in the middle east if we pick a real city, or on the eastern Mediterranean coast if we really make it old…. I’m thinking old enough that the player starts playing a wandering group of nomadic early humans, and plays on through the establishment of a permanent settlement.
Military combat ala RTW. A real time combat control, unit based. Production of military units varies with the time periods…. Earlier time periods use levies and drafts from within the city, as you later progress, the units are supplied by whatever empire the city is ruled under. All time periods you build and maintain facilities like barracks for the army you make, or which is garrisoned there.
The empire or nation which owns the city changes from time to time if it is a real city. If it is a fictitious city, it can fluctuate from an independent city state or to a city in some state, never a capital, that begs the question of addressing things OUTSIDE the city, which we don’t want to do.
The game is not as much about combat however as it is dealing with the real problems faced by a city. Commerce, politics etc. We focus on that from its creation, to the modern day.
I’m thinking a (big) mix between Civ, RTW, patrician and The Guild 2.
There would be merits to having it be a REAL city, but also merits to it being a fictitious one.
Thoughts? Would you like to play a game like this?
Just musing of course.
How about a city builder but also city management game which focuses on one city, for the majority of human history?
It would have to be in the middle east if we pick a real city, or on the eastern Mediterranean coast if we really make it old…. I’m thinking old enough that the player starts playing a wandering group of nomadic early humans, and plays on through the establishment of a permanent settlement.
Military combat ala RTW. A real time combat control, unit based. Production of military units varies with the time periods…. Earlier time periods use levies and drafts from within the city, as you later progress, the units are supplied by whatever empire the city is ruled under. All time periods you build and maintain facilities like barracks for the army you make, or which is garrisoned there.
The empire or nation which owns the city changes from time to time if it is a real city. If it is a fictitious city, it can fluctuate from an independent city state or to a city in some state, never a capital, that begs the question of addressing things OUTSIDE the city, which we don’t want to do.
The game is not as much about combat however as it is dealing with the real problems faced by a city. Commerce, politics etc. We focus on that from its creation, to the modern day.
I’m thinking a (big) mix between Civ, RTW, patrician and The Guild 2.
There would be merits to having it be a REAL city, but also merits to it being a fictitious one.
Thoughts? Would you like to play a game like this?
Just musing of course.
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