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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Deflect immune to spies makes it more or less the default order with 2 players left. And seriously weakens spies in the same situation (As they can only affect stockpile nukes or build city). Perhaps better would be changing it to deflecting EVERY nuke sent against the player. (It also makes no sence from a "realism" perspective for it to be immune to spying, although I realise that's a pointless arguement since this entire game lacks realism)
A B & C I'm fine with, although I do think, as joncha does, that the rules are fine as is.
One thing that needs clarifiying is the spy on spy action. The result of that needs putting into the rules.
"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
I don't generally like making things immune to spies (in either game ) because it makes them VERY powerful. Bunker/shield is the exception to that rule, always, because it is solely hiding - you do nothing but hide.
If you have two players left, as it currently stands, the player with more cities certainly has a good chance to win, but if the other player has a stockpile or more specials, that player will likely win (or at least have a better shot).
If you make deflect immune to spies, then the player with more cities can just deflect nearly automatically, and at best player 2 can just build more cities... under the threat of more nukes coming in, of course.
Deflect is the anti-special, and the fact that you can use it with no building is too powerful to combine it with immune-to-spies...
But, what if you add "build deflector shield" as a build order? You're allowed the same number as bunkers (1 of each? 2 at most...) and then it's immune to spies, and you could conceivably make it deflect ALL missiles as well, as it's a rarely used thing rather than a regularly used thing...
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Snoopy, deflect is hardly ever used because it can be sabotaged.
Chaunk, deflect will not be universally used with two players left because the one who does that will suffer once the other player first rebuilds all cities, next all specials and finally unleashes them on the ever deflecting player.
Therefore, let's make deflect immune to spies. Then it would be a viable option and it's not a fullproof defence anyway (half of nukes pass through it anyway).
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