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  • #16
    I like the rules fine as they are.

    Cities: Hastings, Pender, Dunsmuir
    ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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    • #17
      I'm not saying the game is borked, I'm just saying lets give these options a try and see what happens.

      It will only shorten the build up period.
      We're sorry, the voices in my head are not available at this time. Please try back again soon.

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      • #18
        Deflect immune to spies makes it more or less the default order with 2 players left. And seriously weakens spies in the same situation (As they can only affect stockpile nukes or build city). Perhaps better would be changing it to deflecting EVERY nuke sent against the player. (It also makes no sence from a "realism" perspective for it to be immune to spying, although I realise that's a pointless arguement since this entire game lacks realism)

        A B & C I'm fine with, although I do think, as joncha does, that the rules are fine as is.

        One thing that needs clarifiying is the spy on spy action. The result of that needs putting into the rules.
        Play hangman.

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        • #19
          Deflecting every nuke makes it stronger than bunker.

          We'll probably leave that alone for now.

          Spy on spy cancels orders.
          Even if:
          Player A and Player B both send a spy to player C, while player C spies player A.

          Player A's and Player C's orders are cancelled.
          We're sorry, the voices in my head are not available at this time. Please try back again soon.

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          • #20
            I'll think about the rule changes later.

            Cities are U, D, W
            "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

            Eschewing silly games since December 4, 2005

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            • #21
              Cities Busted, McFly, Spice Girls

              I think deflect is still weaker than bunker deflecting all nukes. One spy means that it has no effect. A bunker will always stop those nukes.
              Play hangman.

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              • #22
                Landrover, Tank, Unimog
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • #23
                  Rules, Are, Fine
                  I was the hangman for the local jail, but they found out I was in the mafia and sent me off to nuclear war.

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                  • #24
                    I'll probably start this in about 30 hours.

                    (Since I'll be at home between 1-5 waiting for the cable guy; I wonder if he'll be my friend? )
                    We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                    • #25
                      hehe

                      I don't generally like making things immune to spies (in either game ) because it makes them VERY powerful. Bunker/shield is the exception to that rule, always, because it is solely hiding - you do nothing but hide.

                      If you have two players left, as it currently stands, the player with more cities certainly has a good chance to win, but if the other player has a stockpile or more specials, that player will likely win (or at least have a better shot).

                      If you make deflect immune to spies, then the player with more cities can just deflect nearly automatically, and at best player 2 can just build more cities... under the threat of more nukes coming in, of course.

                      Deflect is the anti-special, and the fact that you can use it with no building is too powerful to combine it with immune-to-spies...

                      But, what if you add "build deflector shield" as a build order? You're allowed the same number as bunkers (1 of each? 2 at most...) and then it's immune to spies, and you could conceivably make it deflect ALL missiles as well, as it's a rarely used thing rather than a regularly used thing...
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

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                      • #26
                        Snoopy, deflect is hardly ever used because it can be sabotaged.

                        Chaunk, deflect will not be universally used with two players left because the one who does that will suffer once the other player first rebuilds all cities, next all specials and finally unleashes them on the ever deflecting player.

                        Therefore, let's make deflect immune to spies. Then it would be a viable option and it's not a fullproof defence anyway (half of nukes pass through it anyway).
                        Last edited by Ljube; May 16, 2006, 16:21.

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                        • #27
                          Still on the fnece for D, but I'll probably include it just to see what transpires.
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

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                          • #28
                            Cities:

                            Finn. Egan, Swake
                            On the ISDG 2012 team at the heart of CiviLIZation

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                            • #29
                              Originally posted by Spaced Cowboy
                              Still on the fnece for D, but I'll probably include it just to see what transpires.
                              I thought Disengage was universally discredited...

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                              • #30
                                Wrong game. Or is it?
                                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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