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FG: Nuclear War XXXIII - Virtually assured destruction

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  • FG: Nuclear War XXXIII - Virtually assured destruction

    FG: Nuclear War XXXIII - Virtually assured destruction

    Greg Drayton sat in his office and mused. Today would be a good day. Today was the first trial of the brand new The Sims 2: Warfare™ Expansion pack. The programmers were hopeful. The beta testers were ready.

    Since joining Maxis in 2002, this had been his baby. Watching wargames twenty something years ago had given him this idea, and now he wanted to make it reality.

    War.

    Virtual War.

    Virtual Nuclear War.

    The Sims 2™ wouldn't know what him them. So far all the expansion packs had been tripe on tripe, but this, this was different.

    It was multiplayer for a start.

    All the players needed to buy booths to play too. Special hardware at 3000% markup.

    The bonus was already in the bank.

    He'd handpicked the beta testers, not for their knowledge and experience of the sims (He'd turned down one applicant, known as DrSpike, despite his huge, unrivaled, vocal knowledge of The Sims 2™ for example.), but for their complete and utter megalomania. They wanted the world, and they didn't care how many cockroaches were in it when they got it.

    There was Skanky Burns, who seemed to want to rule the seas with his "bases" Frigate, Cruiser and Battleship.

    There was Fishsticks, with a complete disregard for human life and everything holy. One had only to look at his city names (Oh, right, cities) to see how nihilistic this man was. Surely a huge asset to his team.

    There was the enigmatic Spaced Cowboy, enigmatic in that he would only talk in emoticons (, , were his bases)

    joncha had a badger fetish. "Not another one" Greg had thought, then accepted him and his cities of Lutrinae, Melinae and Melivorinae.

    The physics professor Jonny was feeling subatomic. And was hoping his opponents would too, with his base names Proton, Neutron and Electron.

    Miyazaki seemed to strongly influence Snoopy369. Howl's Moving Castle, Spirited Away and Princess Monnoke were all popular in Japan, and perhaps this would be the moment they "exploded" everywhere else in the world.

    Hercules was just plain weird. His name suggested he had an obsession with the past, but his cities (Cargo, recycler and solar) were named from a futuristic browser-based game. One to watch, just to see if the dichotomy tore himself apart.

    Jaguar liked goats. Mountain goats in particular. Greg did wonder what Mountain Goats be though.

    And finally, Ljube who wanted to lay the SMAC down on his opponents. However, naming his bases on what they're specialised in was surely a bad move! nutrient, mineral and energy! Such a n00b.

    And those were they. He'd give them a day a turn, and let them fight it out. Last man standing wins.

    How was he supposed to know that the booths had a fatal floor - literally. As each man was eliminated from the game, they were eliminated from life. They don't like it up 'em...
    Play hangman.

  • #2
    Nuclear War

    Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to the GM by PM.

    (When orders has been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).

    If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.

    If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)


    --------------------------------------------------------------------------------
    # of turns missed: Consequences:
    1: nothing
    2: You’ll lose one city this round
    3: You’ll lose two cities this round
    4: ---------you get Wasted--------
    --------------------------------------------------------------------------------


    Each turn takes about 24 hours (Ending at 10 AM GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.

    You will be able to change your orders up until one hour before the end of the turn.

    Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.

    Orders:


    Launch Nukes:
    The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.

    Stockpile Nukes: *
    When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may.

    Deflect: *
    When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit

    Hide in bunker: *
    Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.

    Build a Bunker: *
    Gives you another bunker to use (up to a max of 2).

    Train a new spy: *
    Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.

    Build City:
    You get one extra city. (No more than 5 cities can be built, this is not ICS).

    Sabotage (Spy):
    When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.



    All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.

    If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)

    The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.

    The winner is the last one left alive. If noone is left alive then the game is a draw.


    Apologies if I've misinterpretted any of your city themes. Some of those I had to google, and so may have picked the wrong meaning. Feel free to correct me.

    You have until sometime on Tuesday to send your orders, and I'll take new signups for the next 24 hours.

    Skanky BurnsFrigateCruiserBattleship
    fishsticksohrightcities
    Spaced Cowboy
    jonchaLutrinaeMelinaeMelivorinae
    JonnyProtonNeutronElectron
    snoopy369Howl's Moving CastleSpirited AwayPrincess Monnoke
    HerculesCargorecyclersolar
    JaguarMountainGoatsbe
    Ljubenutrientmineralenergy
    Last edited by Chaunk; April 16, 2006, 08:12.
    Play hangman.

    Comment


    • #3
      Re: FG: Nuclear War XXXIII - Virtually assured destruction

      Originally posted by Chaunk
      FG: Nuclear War XXXIII - Virtually assured destruction

      And finally, Ljube who wanted to lay the SMAC down on his opponents. However, naming his bases on what they're specialised in was surely a bad move! nutrient, mineral and energy! Such a n00b.

      Noob eh? Come and get me! I'm ready to face you in an online MP game whenever you decide. You choose the schedule and faction. Unfortunately I only have the original SMAC game so it can only be a SMAC game.

      Comment


      • #4
        Re: Re: FG: Nuclear War XXXIII - Virtually assured destruction

        Originally posted by Ljube
        Noob eh? Come and get me! I'm ready to face you in an online MP game whenever you decide. You choose the schedule and faction. Unfortunately I only have the original SMAC game so it can only be a SMAC game.


        I thought that might get a rise out of you. I'll happily take you on in a PBEM, but I don't play TCPIP.
        Play hangman.

        Comment


        • #5
          Sent
          "You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran

          Eschewing silly games since December 4, 2005

          Comment


          • #6
            Schent
            We're sorry, the voices in my head are not available at this time. Please try back again soon.

            Comment


            • #7
              Excellent write-up.

              Orders in.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #8
                Orders sent
                On the ISDG 2012 team at the heart of CiviLIZation

                Comment


                • #9
                  7/9 in. I'll update today if all the orders come in
                  Play hangman.

                  Comment


                  • #10
                    Re: Re: Re: FG: Nuclear War XXXIII - Virtually assured destruction

                    Originally posted by Chaunk




                    I thought that might get a rise out of you. I'll happily take you on in a PBEM, but I don't play TCPIP.

                    Why not? TCP/IP game takes 4 hours max and PBEM takes 4 months min.

                    Comment


                    • #11
                      Orders sent.

                      Comment


                      • #12
                        Hey Hercules, you play SMAC too. Skanky too. Let's have a nice online 4 hour max TCP/IP session. If we don't finish, we can continue next time. We can organise this game over the weekend.

                        PBEM players don't know what they're missing.

                        Comment


                        • #13
                          My girlfriend is over this weekend, so it'd have to be the weekend after next.

                          But sure, I guess I could give it a go. The main problem I have is that I can usually find 30 minutes a day to play my PBEMs, but finding 4 hours (or more) all together, is a lot more difficult. Since I'm currently off work though, sure why not.
                          Play hangman.

                          Comment


                          • #14

                            Comment


                            • #15
                              Originally posted by Chaunk
                              7/9 in. I'll update today if all the orders come in
                              UDWOT



                              BTW, someone apparently forgot to tell y'all that Civ4 is out now, so no need to play SMAC any more ...
                              <Reverend> IRC is just multiplayer notepad.
                              I like your SNOOPY POSTER! - While you Wait quote.

                              Comment

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