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FG: Nuclear War XXXI: The Christmas that Time Forgot

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  • FG: Nuclear War XXXI: The Christmas that Time Forgot

    I was going to call this "The War that Almost Wasn't" but figured I better keep the Christmas Theme as originally proposed.........a month ago!!! Seems just yesterday I was building my first rocket silo.......I mean stockpiling nukes (Spaced and Skanky should get that reference if no one else does ).

    Code:
    GM: [b]Sparrowhawk[/b]
    
    Players:
    Skanky Burns - Santa, Elf, Rudolph
    Jaguar - Freeney, Mathis, Brock
    snoopy369 - Christmas Past, Christmas Present, Christmas Future
    joncha - Cephalopoda, Nautilida, Sepiida
    Jonny - NFL, NHL, NBA
    Ljube - George Bush, George W. Bush, Ronald Reagan
    fishsticks - Charles, Christopher, Kathryn
    Spaced Cowboy - Rudolph, Dancer, Prancer
    Chaunk - Sprouts, Turkey, Yorkshire Puddings
    Hercules - Gourd, Incentives, and Mirror
    Whoha - target1, target2, target3
    Sorry guys, I seem to keep putting this off

    Now accepting orders for turn 1 (as soon as I clear out my PM box that is ).

    /me
    "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

  • #2
    Coolies.
    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

    Comment


    • #3
      Sent.

      Comment


      • #4
        2 to Tassadar.

        Er, sent.
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

        Comment


        • #5
          Sentificated.
          I was the hangman for the local jail, but they found out I was in the mafia and sent me off to nuclear war.

          Comment


          • #6
            Posting the rules be Yarrr and woo:


            Nuclear War

            Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to the GM by PM.

            (When orders has been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).

            If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.

            If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)


            --------------------------------------------------------------------------------
            # of turns missed: Consequences:
            1: nothing
            2: You’ll lose one city this round
            3: You’ll lose two cities this round
            4: ---------you get Wasted--------
            --------------------------------------------------------------------------------


            Each turn takes about 24 hours (Ending at 10 AM GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.

            You will be able to change your orders up until one hour before the end of the turn.

            Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.

            Orders:


            Launch Nukes:
            The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.

            Stockpile Nukes: *
            When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may.

            Deflect: *
            When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit

            Hide in bunker: *
            Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.

            Build a Bunker: *
            Gives you another bunker to use (up to a max of 2).

            Train a new spy: *
            Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.

            Build City:
            You get one extra city. (No more than 5 cities can be built, this is not ICS).

            Sabotage (Spy):
            When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.



            All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.

            If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)

            The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.

            The winner is the last one left alive. If noone is left alive then the game is a draw.
            ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

            Comment


            • #7
              Does anyone not know the rules by now?
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • #8
                Apparently Ljube didn't last time.
                ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

                Comment


                • #9
                  Snap.
                  I'm building a wagon! On some other part of the internets, obviously (but not that other site).

                  Comment


                  • #10
                    Senta
                    On the ISDG 2012 team at the heart of CiviLIZation

                    Comment


                    • #11
                      sendificated
                      We're sorry, the voices in my head are not available at this time. Please try back again soon.

                      Comment


                      • #12
                        sent.

                        Comment


                        • #13
                          Dispatched.

                          Comment


                          • #14
                            9 out of 11 in, those of you that haven't sent, please do so (though after a month wait, I would understand if you made me wait ).

                            You know who you are.......and if you don't I just sent you a Private Message

                            /me
                            "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

                            Comment


                            • #15
                              UDWOT!
                              ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

                              Comment

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