sounds a good idea if the ebayer is a good one?
I'll talk abit about the combat model thing now, as this was one of Hex's main gripes in the earlier(but similar) Chariots of War game.
Below is a screenshot of the pre-battle screen and i'll describe whats going on.
When its time to go to battle you first get the battle setup screen. In it you position your troops in preperation for the actual battle.
On the left of the screen are your troops, each has particular strengths and weaknesess and perform diferenetly in certain terrain types.
On the right is the enemies army. Or atleast the part of it you have discovered depending on your armies scouting ability. If you have included some decent scouts, you will see much more of the enemies army here. This is turn helps you decide where to place your own troops in relation to the types they most likely will face in the battle screen.
One thing that i find odd, and you can see it in the screenshot, is that often 'skirmishing/ranged' units get put in the front ranks!! I've never used that in the game, but have seen the enemy do it.
It might be a particular type of strategy, but often these light troops will run away after a few seconds of battle - cannon fodder maybe?
you can chose various formation setups on this screen(and you can learn more by researching them) and give an overall battle Order - like flanking or trying to envelope your enemy.
Its kind of simple, but effective enough. I think the theory is that inthis period a battles plan was very much decided before the battle - communications were very difficult, so changing the strategy was aften difficult once the battle started. I think they have tried to model this?
Anyway its not as controlable as in the Total War games, once the battle start you just sit back and watch the short battle(they dont last as long as the Total war ones can either!). You win or you lose.....or run away, but beware - you take casualties if you do run away, i've had armies destroyed by trying to run away. Maybe i left it too late - and after i felt i might as well have seen the battle to its bitter end and defeat of my troops. At least i would have taken more of the enemy with me.
I'll talk abit about the combat model thing now, as this was one of Hex's main gripes in the earlier(but similar) Chariots of War game.
Below is a screenshot of the pre-battle screen and i'll describe whats going on.
When its time to go to battle you first get the battle setup screen. In it you position your troops in preperation for the actual battle.
On the left of the screen are your troops, each has particular strengths and weaknesess and perform diferenetly in certain terrain types.
On the right is the enemies army. Or atleast the part of it you have discovered depending on your armies scouting ability. If you have included some decent scouts, you will see much more of the enemies army here. This is turn helps you decide where to place your own troops in relation to the types they most likely will face in the battle screen.
One thing that i find odd, and you can see it in the screenshot, is that often 'skirmishing/ranged' units get put in the front ranks!! I've never used that in the game, but have seen the enemy do it.
It might be a particular type of strategy, but often these light troops will run away after a few seconds of battle - cannon fodder maybe?
you can chose various formation setups on this screen(and you can learn more by researching them) and give an overall battle Order - like flanking or trying to envelope your enemy.
Its kind of simple, but effective enough. I think the theory is that inthis period a battles plan was very much decided before the battle - communications were very difficult, so changing the strategy was aften difficult once the battle started. I think they have tried to model this?
Anyway its not as controlable as in the Total War games, once the battle start you just sit back and watch the short battle(they dont last as long as the Total war ones can either!). You win or you lose.....or run away, but beware - you take casualties if you do run away, i've had armies destroyed by trying to run away. Maybe i left it too late - and after i felt i might as well have seen the battle to its bitter end and defeat of my troops. At least i would have taken more of the enemy with me.


), and maybe my northen expansion has worried one of these guys in that area?


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