B and A are also decent options. I might be leaning towards B, actually. I don't want to cast an official vote yet.
D is silly because once a player is spied N-1 times, nobody will send a spy at him the Nth turn. They'll likely use shields built during spy-sleazing and then start over again.
E is interesting, but it doesn't really stop spy-sleazing. If the player doesn't have any spies left, he's still vulnerable.
D is silly because once a player is spied N-1 times, nobody will send a spy at him the Nth turn. They'll likely use shields built during spy-sleazing and then start over again.
E is interesting, but it doesn't really stop spy-sleazing. If the player doesn't have any spies left, he's still vulnerable.
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