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FG: Nuclear War 29: MS Paint forever

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  • FG: Nuclear War 29: MS Paint forever

    Rules:

    Nuclear War

    Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to the GM through:

    PM
    email:

    (When orders has been sent, please post a “sent” msg in the thread, to make sure the GM has received the order).

    If you don’t send any orders for a turn, you won't be auto-set to do something (The GM won't deflect for you, the GM won't do anything for you... ), and since the GM posts a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them. You can send the GM a default order, if you wish, but I recommend that you send a queue.

    If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)


    code:--------------------------------------------------------------------------------
    # of turns missed: Consequences:
    1: nothing
    2: You’ll lose one city this round
    3: You’ll lose two cities this round
    4: ---------you get Wasted--------
    --------------------------------------------------------------------------------


    Each turn takes about 24 hours (Ending at 10 AM GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If the GM has received all orders before time runs out, the turn has ended and he'll post the results early.

    You will be able to change your orders up until one hour before the end of the turn.

    Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with zero spies. You can send out multiple spies per turn if you have them.

    Orders:
    • Launch Nukes:
      The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player, depending on preference.
    • Stockpile Nukes: *
      When stockpiling nukes you can launch 2-4 nukes instead of 2 at a time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may.
    • Deflect: *
      When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
    • Hide in bunker: *
      Each player starts with one bunker. When used, ALL nukes fired at you are destroyed (Not deflected), and all spies sent against you are killed (caught by the guards). After one use, the bunker is unavailable, unless rebuilt.
    • Build a Bunker: *
      Gives you another bunker to use (up to a max of 2).
    • Train a new spy: *
      Just like it sounds. (No-one starts with any spies) Up to a maximum of 3.


    • Build City:
      You get one extra city. (No more than 5 cities can be built, this is not ICS).
    • Sabotage (Spy):
      When using sabotage on another player, the other players orders will be cancelled. This kills the spy used. Sabotage does not work on bunkers; stockpiled nukes launches that are sabotaged lose the stockpile involved.


    All orders marked with a * sign shall be referred to as "unknown projects" unless they specifically come into play that turn.

    If you post a "sent" msg in the thread, but the GM doesn't recieve any orders, he'll auto-set you to whatever you want your 'default' orders to be - send them with your first orders (Of course he'll send you a msg that he didn't recieve your orders)

    The only orders that can be combined are Sabotage with any other order. Stockpile cannot be combined with deflect, for instance.
    ALSO, PLEASE NOTE:
    - New rule: Allied "victory" is NOT counted as a proper victory. There shall be only one winner in Nuclear war.
    - In this game, new turns usually start at 06:00 GMT, not 10:00 GMT as stated above.

    Starting position:

    There has been lots of tension floating around in the subcontinent of Apolyton lately... just three months ago, the most powerful ruler in the region, Kassiopeia, ended his hegemony by accidentally destroying half of his cities (and a single city from his neighbours area) by a H-bomb test gone awry. Surely this horrible proof of the destructal power of the atom is such a clear warning, that it'll be a surefire sign to all the powers in the area to avoid nuclear warfare, and we shall have peace in our time in Apolyton, even though the seemingly eternal small border conflicts between Jaguar, Skanky Burns and Snoopy369 have still continued.
    Attached Files
    Last edited by RGBVideo; October 19, 2005, 02:11.

  • #2
    I send two nukes to Comrade Tassadar.
    ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

    Comment


    • #3
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • #4
        VJ, you didn't add in the rule that Ljube suggested in the sign up thread about not allowing eventis anyone to end the game in a standoff tie by teaming up and eliminating all other players and declaring themselves co-winners. (one winner required)

        /me
        "Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge

        Comment


        • #5
          Orders AND defaults sent in.
          I'm building a wagon! On some other part of the internets, obviously (but not that other site).

          Comment


          • #6
            [q=sparrowhawk]VJ, you didn't add in the rule that Ljube suggested in the sign up thread about not allowing eventis anyone to end the game in a standoff tie by teaming up and eliminating all other players and declaring themselves co-winners. (one winner required)

            * Sparrowhawk


            [/q]

            There shall only be one

            None of us are stupid enough to disagree with this, anymore. If anyone is, please say so now, so you can be nuked into oblivion convinced of the error of your ways.
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

            Comment


            • #7
              Queue + Defaults sent.
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

              Comment


              • #8
                I agree with the new rule suggestion of Ljube. I thought it was obvious and already in the rules. It has now been added in to the Opening Post of the thread.

                Also, in this game, new turn usually starts at 06:00 GMT.

                Comment


                • #9
                  Orders Sent
                  On the ISDG 2012 team at the heart of CiviLIZation

                  Comment


                  • #10
                    sent
                    Haven't been here for ages....

                    Comment


                    • #11
                      Originally posted by VJ
                      I agree with the new rule suggestion of Ljube. I thought it was obvious and already in the rules. It has now been added in to the Opening Post of the thread.

                      It may act as a surprise to you, but that rule is not new. It first appeared in the original NW rules (posted by Jamski) and got lost in the process of copying and pasting from one thread to the other.

                      Comment


                      • #12
                        Orders sent.

                        Comment


                        • #13
                          orders sent
                          We're sorry, the voices in my head are not available at this time. Please try back again soon.

                          Comment


                          • #14
                            Sent.
                            Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!

                            Comment


                            • #15
                              8 / 13. Waiting for Lord Nuclear, joncha, Jaguar, Jonny, Thebbins.

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