Announcement

Collapse
No announcement yet.

Adaptive MMORPG

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    My gripe is that you do those quests but there is never any change. Yes, you managed to kill the evil warlock, but nothing changed in the landscape; the place is the same, the dungeon is the same, its just that you get less experience.
    Unlike some of the people around here, I really agree with your sentiments Verto- I think the 'evolving world concept would work perfectly in this game'. IT could sort of function like the season changes in Captain Nemo's Red Front scenario for Civ II where after a certain event, all the art, characters and situation changes.

    Building this in with cutscenes could give a game a unique flavour.

    Also, it would work perfect for unlimited PvP- in that way, characters would be close in level and would be able to attack everyone on the field (albeit with the usual limits of 'notoriety'/ only attack members of enemy organizations/ etc.)
    -->Visit CGN!
    -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

    Comment

    Working...
    X