Yes, that's exactly the point I was making (but put much better by DoY). I wasn't arguing that dual-wielding is bad (I like it), I was arguing against these comment of Spikies:
As DoY said, RPGs have to be realistic for the world they're in. You have to be able to emerse yourself in that universe and take on that role. So Zero isn't completely right at all. Things have to seem realistic in the context of that world, else what you have is very bad fantasy, and not an RPG, as there's no role playing element. It's got to be believeable in the context of that universe. This means that realism does have a place - something completely silly would wreck a game, as it wouldn't fit into that world.
The hint's in the name - role playing games. That's why I dispute that most people play RPGs for the tactical elements, as opposed to the story and roleplaying elements. In order for role playing to work, and thus for the game to be an RPG, you have to be able to believe what's happening in the context of that world.
But you also said that Zero was "completely right", when he said that realism had *no* place in RPGs. That's the post I disagreed with.
Ok he's a bit annoying Skanky, but that doesn't change the fact he is completely right.
Most people play RPGs for the tactical elements
Originally posted by DrSpike
Quite. So I already covered his point when I said about the need to fit with the game world.
Quite. So I already covered his point when I said about the need to fit with the game world.
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