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World of Warcraft 1.7, RP-PVP realms available...

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  • World of Warcraft 1.7, RP-PVP realms available...

    Just because I know someone here REALLY cares about that.
    "The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
    Ben Kenobi: "That means I'm doing something right. "

  • #2
    Wow RP griefing servers atlast?

    Summary:
    * New "Dressing Room" Interface now available! If you control-left click on any item, item reference (vendors, quests) or item link (chat), a UI panel will appear showing your character wearing that item. You can then use the same command (control-left click) on additional items to add to the preview appearance. In addition, the Auction House now has a checkbox in the upper right-hand corner; if checked, any item you click on within the Auction House will automatically be previewed on your character.
    Seriously, kickass patch. Not enough to actually tempt me to play WoW again though hahah.

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    • #3
      Meh, I don't really like the RP realms. Half the time they don't even roleplay.

      Comment


      • #4
        Re: World of Warcraft 1.7, RP-PVP realms available...

        Originally posted by Asher
        Just because I know someone here REALLY cares about that.
        RP-PVP realm = realm where the roleplaying is heavily enforced WRT name, chat, etc...with PvP added?

        SIGN ME UP!



        Zul'Gurub

        Hidden within the jungles of Stranglethorn, an ancient Troll city full of peril has been uncovered. Do you have what it takes to delve into its mysteries with a band of hardy explorers? There's only one way to find out! Zul'Gurub is a high-level, 20-man raid instance with 120 new rare and epic items to uncover. Adventure awaits!

        Arathi Basin

        Join the League of Arathor or the Forsaken Defilers as they battle for the precious resources stockpiled within the latest Battleground, Arathi Basin! Pitting 15 members of each faction against each other, the race is on to be the first to 2000 resources, capturing strategic landmarks around the Basin to increase your team's gain and cripple the enemy. With an all-new set of reputation-based rewards, there's never been a better time to join the war!

        Stranglethorn Fishing Extravaganza

        The Stranglethorn Fishing Extravaganza is a grand new event set along the coasts of Stranglethorn Vale. Early on the appointed day, friendly neighborhood goblins will visit Ironforge and Orgrimmar to inform aspiring anglers of the grand tournament and give instructions. At the appropriate time, the shout will ring out across Stranglethorn to bait your hooks and cast your lines!

        General

        * The debuff limit has been increased to 16 (from 8). In addition, the client will now display all 16 debuffs.
        * Switching weapons in combat triggers a 1 second global cooldown for all abilities for rogues and a 1.5 second global cooldown for everyone else.
        * Possessed units (e.g. Mind Control, Eyes of the Beast etc...) can now cancel combat mode by clearing your current target. In addition, the UI will have a gold border when the possessed unit is actively in combat mode with the target.
        * Several stun spells and abilities that were previously unresistable can now be resisted as was always intended.
        * Damage absorption no longer protects against falling, drowning, or fatigue damage.
        * The targeting circles for area effect spells will no longer be cancelled when the caster moves.
        * Absorbed and resisted environmental damage is now shown in the combat log.
        * If an attack deals non-physical damage, the type of damage is now reported in the combat log.
        * Fixed bug where you could kill someone in a duel with spell reflection.
        * Auras and shapeshift forms can be cancelled while you are fleeing or confused.
        * Fixed bug where you couldn't right click to attack a hunter who is feigning death.
        * You can no longer unequip weapons while they are disarmed.
        * Debuffs and area effect spells now use their actual cast level rather than effective cast level for calculating periodic resistance.
        * Escape Artist works with Frost Nova and Frost Trap again.
        * Damage absorption is now applied before damage splitting effects.
        * Casting spells on your pets and summons will no longer cause guards in neutral towns to attack you.
        * Fixed a bug where mana was being regenerated while channelling spells that use mana.
        * Fixed a bug where the Dazed ability used by creatures when attacking targets from behind was countered/dispelled by some spells (e.g. Blessing of Freedom).
        * Fixed a bug where area of effect periodic damage spells were being resisted more frequently than they should have been when casting lower level ranks of the spell (affected spells were Blizzard, Consecration, Explosive Trap, Flamestrike, Hurricane, Rain of Fire and Volley).
        * Effects that make players immune to physical will no longer be immune to the "Recently Bandaged" effect from First Aid.
        * Made general improvements to the camera.
        * You are no longer able to kill players in duels with reflected DoT spells
        * When you swap weapons in combat, you start your swing again, instead of continuing your last swing.
        * Fixed bug where self-inflicted damage, like Poisonous Blood, wouldn't break stealth.
        * When an attribute increasing effect (e.g. Arcane Intellect) is refreshed on a target, it will no longer reset the target's health or mana and then increase the total.
        * Spells and effects that reduce attack speed will no longer stack with each other. Some spells this change effects include Thunderclap, Frost Armor, the Doomguard's Cripple spell, the Icy Chill enchantment, and Hurricane.
        * Players who have died can now view the contents of their bags and view menus (ie the character sheet, quest log, etc). This change also applies to Hunters that are using Feign Death.
        * Pets now switch to a new target if possible when their current target is polymorphed.
        * Meeting Stones
        o A number of miscellaneous improvements have been made that should allow for better group forming when using the meeting stones.
        o You will no longer be kicked from the meeting stone queue when a player declines a group invite or when inviting someone that is already in a group.
        o You will now be informed that you have left the meeting stone queue when the group leader logs out.
        o Tanks and Healers will now be immediately added to the group by the meeting stone when they are the 5th member of the group.
        o You can now be added to a group by the meeting stone when that group contains characters that have disconnected.

        PvP

        * Battlegrounds
        o Battleground "holidays" have been added to Warsong Gulch, Alterac Valley and Arathi Basin. Holidays occur during most weekends, starting on Thursday night at midnight and continuing until Tuesday morning. During a holiday, emmissaries from that Battleground will be found in the major cities, and honor/faction rewards for performing objectives in that battleground are increased.
        o Warsong Gulch and Arathi Basin will now be level-banded as follows: 20-29, 30-39, 40-49, 50-59, 60
        o System Messages have been added to Warsong Gulch to replace the heralds.
        o Battleground queue functionality has been improved to eliminate certain types of "traffic jams" that could prevent instances from starting
        o Losers of Warsong Gulch are now given a "Ribbon of Sacrifice" which they may turn in to Captain Shatterspear or Sentinel Farsong for a faction reward.
        o Offensive use of damage immunities no longer causes the flag to drop in Warsong Gulch.
        o In the Battlegrounds, you will now automatically be resurrected by Spirit Healers unless you choose to decline.
        o A bug that allowed ghost players to pass through the Warsong Gulch starting gate has been fixed.
        o Alterac Valley now correctly rewards honor for owning graveyards at the end of the game.
        o Characters that use the Battlemaster to enter a Battleground will now port back to that Battlemaster when they leave the Battleground for any reason.
        o Fixed range check for removing insignia from players in Battlegrounds.
        o Fixed a bug that would cause players to stand up when a turnin was made in Alterac Valley.
        o Players will no longer be able to gain health by repeatedly entering and leaving the effect of a Battle Standard.
        o Entering a battleground now resets the timer for the AFK flag. This should prevent players being kicked by the AFK timer moments after they enter the Battleground instance.
        o Using the /who command while in a Battleground instance will now only display players in your instance.
        o The requirement to purchase special Food and Bandage consumables for Warsong Gulch and Arathi Basin has been lowered; they are now available for use at Friendly and Honored, respectively.
        * Consecration and other similar spells can no longer be used by non-PvP flagged players to damage PvP flagged enemies.
        * Racial "Leaders" have been strengthened, and are now worth slightly less honor.
        * Players may no longer purchase items that require a PvP rank unless they meet the rank requirement at the time of purchase.

        Professions

        * New crafted sets have been added that require reagents found only in Zul'Gurub or through the reputation gained from adventuring therein.
        * Only spells and abilities that target enemy units will cancel the World Enlarger effect.
        * Black Lotus is no longer soulbound.
        * Blackfury and Black Amnesty now bind when equipped.
        * Catseye Goggles have had their stealth detection increased somewhat.
        * The Mooncloth Robe pattern changed so it displays as white quality instead of blue since it is vendor purchased.
        * The Effects of Flasks will now persist through death.
        * Free Action potions can now be dispelled.
        * Wildvine potions have been improved.
        * Dreamless Sleep potions now take full effect in 12 seconds instead of 15.
        * There is now a Horde cooking recipe that uses Tender Crocolisk Meat found at Brackenwall Village.
        * Dark Iron Boots have been added as Blacksmithing plans that require Exalted reputation with the Thorium Brotherhood.
        * Timbermaw Reputation Recipes are no longer sold in limited quanities with a restock time. If you have the reputation, you will always be able to buy the recipe.
        * Significantly more Stranglekelp has started washing ashore to the beaches of the world.
        * Dark Iron mineral nodes will now sometimes appear in the Burning Steppes and Searing Gorge.
        * Enchanting an item with an enchantment that will cause the item to become soulbound will now prompt the enchanter with a warning message before the enchantment is cast.
        * The Gnomish Death Ray now only can be cast if the target is within 20 yards. Previously you could cast this on players outside that range, even though the spell immediately failed.
        * Cured Rugged hides now stack to 10 instead of 5.

        Quest

        * A great number of quests and events added to Zul'Gurub.
        * A level 50 class quest has been added for the Rogue (Lord Ravenholdt in Ravenholdt Manor), Priest (Ogtinc in Azshara), Mage (Archmage Xylem in Azshara), and Hunter (Ogtinc in Azshara).
        * Reputation gains given to a player on the Alliance, Horde, or Steamwheedle Cartel factions directly will now cascade down to member factions through the middle of the Exalted reputation level.
        * The summoning crystals of Andorhal have been removed; as a result, Araj the Summoner will behave like a normal spawn. The respawn time on Araj once he is slain is 10-15 minutes. It should be noted that the spawns surrounding where he holds dominion have been maintained; players seeking to defeat him should not be shy about bringing friends with them.
        * Araj the Summoner now has increased hit points and does increased melee damage.
        * Araj the Summoner no longer drops a Corruptor's Scourgestone 100% of the time when killed.
        * The text for the Horde and Alliance versions of "Araj's Scarab" now reflect the changes done to the Araj encounter.
        * The text for the Horde and Alliance versions of "Alas, Andorhal" now reflect the changes done to the Araj encounter.
        * The Argent Dawn quest "The Active Agent" now offers a choice of rewards: Seal of the Dawn and Rune of the Dawn. Both may be used just like an Argent Dawn Commission.
        * Players seeking to replace their Seal of the Dawn (or get a Rune of the Dawn instead) once they've finished "The Active Agent" quest should speak with Betina Bigglezink in Eastern Plaguelands.
        * The Seal of the Dawn is now unique, no longer has any cash value, and is no longer disenchantable.
        * The level 5 quests had the ranged weapon removed from their reward options. This was done to make sure hunters upgrade their melee damage in the levels before obtaining a pet.
        * Added text to the Test of Endurance quest to indicate you might need to bring some friends along.
        * The amount of XP and Stormwind reputation has been increased for completing "Hilary's Necklace" quest.
        * Torek in Ashenvale (the questgiver for Torek's Assault) is now PvP enabling.
        * Important Blackrock Documents for the Horde quest, "Warlord's Command," no longer despawn. They can still randomly spawn at one of four locations.
        * Two new quests have been added to Thorium Point in the Searing Gorge for Thorium Brotherhood reputation turnin for players with neutral faction. You will now be able to turn in Iron and Heavy Leather to increase your reputation with the Brotherhood.
        * "The Darkreaver Menace" quest has had its reward improved; any Shaman who has already completed the quest should speak to Sagorne Creststrider in Orgrimmar to get their new reward.
        * The Boulderslide Ravine quest in Stonetalon Mountains now more clearly points players to the Boulderslide Ravine.
        * The original Hakkar quest (the one that involved killing Hakkar's Avatar in the Sunken Temple) has been extended, and now offers a reward.
        * Completing the initial Magram or Gelkis quest in Desolace now gives appropriate positive and negative reputation gains.
        * The completion dialogue for the "A Rogue's Deal" quest has been clarified.
        * All 8 versions of the "A Donation of Runecloth" quest have had their quest text clarified.
        * Certain mobs and NPCs that erroneously had plus or minus reputation gains on kills for Horde or Alliance have been corrected.
        * Various quest typos fixed.

        Raids and Dungeons

        * Characters will now receive an error when attempting to enter a raid dungeon if the reason they cannot enter is because they are not in a raid group.
        * Fixed a bug that was preventing Rallying Cry of the Dragon Slayer to fire when Onyxia's head was turned in (assuming a head was not already up).
        * You can now no longer avoid Onyxia's confuse effect by jumping or moving erratically.
        * Death Knight Darkreaver in Scholomance shouldn't be so noisy anymore.
        * The Ogre Tannin Basket in Dire Maul should stick around longer if someone opens it and does not initially loot the tannin from it.
        * A few Molten Core bosses now drop Fiery or Lava Cores.

        Comment


        • #5
          How is the patch received generally?

          Comment


          • #6
            As always the patch is broken. Mages got ****ed because their spells are now counted at the spell level and not the caster level, making things get resisted way way more than normal. I'm sure this will be hotfixed soon.

            Also, apparantly the Thanksgiving/Veteran's day event got bugged and is showing now in front of Org and IF. Kind of funny if you ask me.

            Zul'Gurub is ****ing amazing though. I had a chance to run that for a bit last night and it is awesome.
            "Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"

            Comment


            • #7
              Not sure I uinderstand the point of an RP-PVP server but whatever
              *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

              Comment


              • #8
                The point is instead of ganking you gank and say "taste my blade horde/alliance scum"

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