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All orders must contain ALL of the following elements, in order to be considered valid. Any missing element risks an automatic loss in the event that element was needed. 1. Build orders. If none are present, StockpileBPs is assumed. 2. Home Defensive OOB. A missing Home Defensive OOB results in an automatic loss if you are attacked. You may specify a "Default OOB" to the GM ahead of time to avoid this. 3. Special Order. This consists of: A) Train Spy B) Build Shield C) Attack < Player X > with < Fleet N ([b]All[/b]) >, < Allies L,M >, and OOB < YYY-ZZZ >, < close/[b]default[/b]/back off >, < spread/[b]default[/b]/bunched >, < To the Death or [b]Not To the Death[/b] >, < Attack All Comers or [b]Not Attack All Comers[/b] > D) Allied Defend < Player X > with < Fleet N ([b]All[/b]) >, OOB < YYY-ZZZ >, < close/[b]default[/b]/back off >, < spread/[b]default[/b]/bunched > E) Use Shield 4. Espionage Order. This consists of: a) Spy < Player X > b) Use CounterEspionage Bolded features are considered defaults and will be used if not specified. Each element 1.) through 3.) must be present in every valid set of orders.
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