The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
[Q=Urban Ranger]I am still interested in developing an algorithm that solves Sudoku. Maybe some time Real Soon.[/Q]
I once programmed an evolutionary strategy to do the work. With the excessive amount of computational power nowadays, even such wasteful strategies are going to do the trick quite fast.
I guess a GA would have been better, but I was too lazy to think about CrossOver operators.
The fitness was the amount of violated constraints and the goal was to minimize them. The mutation was to exchange 2 or 3 positions in one of the smaller 9x9 grids.
I like the Times 'killer' sudoku that they started a couple of weeks ago. More fun than the standard sudoku.
Same rules, except the grid is additionally split by dotted lines. Numbers in squares enclosed within a dotted line add up to the total written on the dotted line. Also, you don't start with any numbers already in place (unless there is a single square enclosed within a dotted line, in which case it de facto tells you what the number is).
One day Canada will rule the world, and then we'll all be sorry.
Originally posted by Atahualpa
[Q=Urban Ranger]I am still interested in developing an algorithm that solves Sudoku. Maybe some time Real Soon.[/Q]
I once programmed an evolutionary strategy to do the work. With the excessive amount of computational power nowadays, even such wasteful strategies are going to do the trick quite fast.
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Dolphin, I notice today that the Grauniad have got something called Kakuro. Trouble is, their explanation of the rules wasn't great. Maybe if I google it.
The fitness was the amount of violated constraints and the goal was to minimize them. The mutation was to exchange 2 or 3 positions in one of the smaller 9x9 grids.
Im not an expert in algorithms so maybe I missed something.
Wouldn't it be possible to get stuck with that algorithm?
Its possible that 2 or 3 position changing is not going to improve the solution anymore, specially if you consider only one 3x3 box at a time...
Of course for easier puzzles it will work...
Yes that's a problem and that's why I thought a crossover or an ES with recombination operator would do better, but it was a quick work and I didn't put that much effort. Plus I could solve most puzzles with several tries. The easier ones even with a 1+1 ES, the tougher ones required a bigger population.
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