Mount&Blade Update!
Fans of the game are awaiting the new patch, version 0.730, but already there is an "unstable" test patch that reveals some of what is in store for Mount&Blade. Most notably, the towns are fleshed out in impressive detail, and the map now includes two castles that you can take by storm - now, there are opportunities for battle with walls and battlements instead of just natural terrain. It's hinted out that vastly improved siege warfare will be coming.
The AI has been improved, as far as I can tell, tremendously since my last post - spearmen and pikemen are really quite good at stopping even mounted lancers dead in their tracks when approached with a frontal assault. You can also now order your units to do certain things based on unit type - have your archers follow you to a nearby hill, while you tell your infantry and sergeants to charge, while keeping your knights back as a reserve to sweep down upon the enemy when he's occupied with the infantry!
The shield and blocking systems are much improved, as well. Those of you who really want a challenge can choose "directional blocking," which means you have to carefully match your block to the enemy's strike to avoid getting brutalized. Combat appears to be much more deadly - and thus, realistic - in the new patch, with a sabre slice from a galloping steed nearly always fatal. Shields can now be circumvented if you've got good aim, by shooting below them (it's harder than it sounds when firing from a speeding horse).
Good news from the forums is that the original team, composed initially of only a guy and his wife, has been augmented by the hiring of two artists. For those of you who love modding, and I know you exist, M&B already has numerous full mods, if you want to live the Crusades or the 100 Years' War in true M&B style.
Check it out!
Fans of the game are awaiting the new patch, version 0.730, but already there is an "unstable" test patch that reveals some of what is in store for Mount&Blade. Most notably, the towns are fleshed out in impressive detail, and the map now includes two castles that you can take by storm - now, there are opportunities for battle with walls and battlements instead of just natural terrain. It's hinted out that vastly improved siege warfare will be coming.
The AI has been improved, as far as I can tell, tremendously since my last post - spearmen and pikemen are really quite good at stopping even mounted lancers dead in their tracks when approached with a frontal assault. You can also now order your units to do certain things based on unit type - have your archers follow you to a nearby hill, while you tell your infantry and sergeants to charge, while keeping your knights back as a reserve to sweep down upon the enemy when he's occupied with the infantry!
The shield and blocking systems are much improved, as well. Those of you who really want a challenge can choose "directional blocking," which means you have to carefully match your block to the enemy's strike to avoid getting brutalized. Combat appears to be much more deadly - and thus, realistic - in the new patch, with a sabre slice from a galloping steed nearly always fatal. Shields can now be circumvented if you've got good aim, by shooting below them (it's harder than it sounds when firing from a speeding horse).
Good news from the forums is that the original team, composed initially of only a guy and his wife, has been augmented by the hiring of two artists. For those of you who love modding, and I know you exist, M&B already has numerous full mods, if you want to live the Crusades or the 100 Years' War in true M&B style.
Check it out!
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