The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have been too damn busy playing it to post about it. I'll blatantly copy a post I made in another forum, with some screenies.
Never before have I played a submarine sim, but this one seems to be accessible enough to all. I have turned off the mode where you have to calculate your torpedo solutions yourself (I swear I'm going to try that myself sooner or later), but with the weapons officer's assistance I have already sunk nearly two thousand of tonnes of Allied shipping, and even a few warships.
My first patrol almost ended before it even started, though, the port of Lorient is designed so that if you take a direct navigational course to the open seas, you will crash the pier. I had 15% of hull integrity left...
I'll use screenshots to explain the game in detail. Observe.
The navigational chart. The boat is almost finished following a course I've plotted to take us out of the inlet that leads to Lorient. I'd suggest using St. Nazaire as a home dock, though, because you can navigate out of it quicker than out of Lorient so you won't have to wait 20 minutes before you are far enough from land to activate time compression.
I can look around the insides of das Boot as well. This is the Chief Engineer/Helmsman, who reports on fuel, batteries and who orders speed and course changes. He can also make maneuvres for you, while you aim the deck gun or whatnot.
The radio man. He gets reports on sighted convoys, delivers your own reports to the BDU (Befehlshaber Der U-Boote, the commander of the U-Boot fleet), etc. He also runs your radar, and he can turn on the gramophone - basically allows you to listen to your own MP3s. The soundtracks to Das Boot, Crimson Tide and The Hunt for the Red October fit the atmosphere, and the game's own soundtrack is also very Hans Zimmer-esque.
The view from the sonar operator's eyes. I prefer to stop the boat every now and then, take the SO's chair and turn the microphone around myself. The AI Sonar guy is abysmal at detecting ships. I turn the mic 360 degrees and often enough I pick up a sound.
From its strength you can guess it's speed and relative direction, and from the sound of its propeller you can determine whether it's a merchant or a warship, even to the point of what type of warship it is (a torpedo boat and a Revenge class battleship sound completely different). I really love this part of the game, listening to the ocean is so soothing.
Crew management. You get to enlist them, train them, give them promotions, etc. to make the perfect crew. It makes losing a sailor all that more dreadful. If you don't' feel like micromanaging, there are a few quick setting buttons that make the best of them.
The Torpedo Data Computer (TDC). This is useful usually only when you do the required calcs yourself, but this also allows you to switch torpedo speed settings, triggers etc. I'm still getting the hang of these myself, but if you make a torpedo trigger not only from impact (I) but from the ships' magnetic field too (M), the torp may blow up under the keel of the ship (making much more damage than an impact hit), but it may also blow prematurely.
The view from the UZO. It's a pair of high power binoculars on the bridge that allow you to target ships when surfaced (the preferred way of firing torps, actually). The notepad lists your relative angle, the speed of the target and its type.
The ESB icon in the lower left corner opens up a recognition manual where you can browse for the ship you've observed - this is automatic if you don't have torpedo solution calculating on manual, though, as the recognition manual is needed to get the length and the keel and mast depths of the ship for the calculations.
A C-class destroyer hunting for me. I've allowed the use of the free view feature, which allows me to take a peek at the surface even if the boat is submerged and below periscope depth. A bit of a cheat, I admit. Otherwise I'd have to use the hydrophone to keep track of the hunting warship.
You can also buy a newer model of an U-boot, new upgraded equipment or better officers. This is all accomplished by spending renown, which you gain by sinking as much tonnage as possible and by succesfully completing patrols. I'm saving up for an XIB right now, it has more torp reserves and two aft tubes, and a larger deck gun.
The deck gun is awesome for taking down unprotected convoys, but to use it the sea must be calm or the gun crew would be washed away by the waves. There's also a flak gun but in early 1941 I have yet to see ASW planes, thank goodness. The only time so far I've used the flak gun was when a torpedo boat made a circle around me so close that the deck gun couldn't reach it and it was too close for my torps (you need over 300 to 500 meters of distance or the torps won't arm). So I just whacked the pesky boat with a flak gun.
Oh, and I after several patrols I have finally mastered the keel torpedo. The sweet spot is some half a meter below the ship's hull, i.e. set the torp's depth to the draft of the ship plus about 0.50.
I didn't use img tags because it would have made the thread look screwy and it might have taken too much time to load the page for some. But now that you've messed up the page width (for the vast majority of us who have 1024x768 as desktop resolution), I might as well change the img tags to url tags.
Cake and grief counseling will be available at the conclusion of the test. Thank you for helping us help you help us all!
I've played most sub sims that have come out since Silent Sevice II, and I must say I'm having a blast with this. It's definitely got that Aces of the Deep (probably my favorite sub sim, followed closely by the first Silent Hunter) feel, only better!
The "reknown" system for rewarding the player makes a lot of sense. Sink lots of ships - you get better equipment/crew/u-boats. Don't sink ships - keep the same equipment/crew/u-boat until you do. Very well implemented and fun.
The realism settings are very scalable, so if you just want to hunt and line up shots and then let your weapon officer due the math and click fire, you can. Or you can turn off the WO and do the calcs yourself. Very cool... and very satisfying when you sneak into range, calc the shot and fire - a hit means that much more.
And the graphics... holy crap! They are just plain beautiful. The ocean surface is amazing, ships explode or break-up in so many different ways that I have yet to see two sink the same way, the storms are incredible to watch (right down to the bolts of lightning)... I could go on and on. The only graphic shortcoming might be your crew.... but at least you have crew on the ship. Subs in other sims have always been so empty and lonely; here you see your crew going about their duties and turning toward you when you give them orders. Very nice.
Anyway, back to the North Atlantic...
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Originally posted by Dissident
cool. Aces of the Deep was the last sub game I've played. But if it's like that, I'm definately interested.
It's like that... but with more options and better graphics. The dynamic campaign is incredible!
Oh - and the AI is pretty good too, but not overpowering... very much reminds me of AoD in that respect. If you're smart and use good tactics, you CAN escape destroyers (at least early on...), if you're not, you'll get blown out of the water. Fun.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Silent Hunter was one of the first real simulators that got me hooked for ages on my 8bit atari. Incredible atmosphere and detail in another classic microprose title of the time
never played the second game, but the tension the first generated was amazing and if this is anything like that first one, then its got to be good.
'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
What I want is a "modern" remake of Great Naval Battles...great series.
"The issue is there are still many people out there that use religion as a crutch for bigotry and hate. Like Ben."
Ben Kenobi: "That means I'm doing something right. "
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