Hmm. Thinking of ways to make 'defend' useable ... You'd either have to make it doable alongside making a special (which probably overpowers it), or make it doable alongside an attack (not sure if that works at all or not, most attack with nearly all their fleet anyway), or ...
... or make it doable through joint defense. This is also very powerful, possibly too much ... but if all players must use their action that turn (ie no action) to do it, it could be useful (and less powerful because there's no guarantee anyone will attack).
Or, what about making it like a counterspy? You can do it say three times the whole game, it doesn't count as an action (you can do it alongside making a special), but you can't increase the number of times you can do it? Or, make it a special itself - you must build it, start out with none - but if you use it, anyone who wants to can send ships to defend you? (Thus not as much disincentive to defend, as the defendEE must use the special).
... or make it doable through joint defense. This is also very powerful, possibly too much ... but if all players must use their action that turn (ie no action) to do it, it could be useful (and less powerful because there's no guarantee anyone will attack).
Or, what about making it like a counterspy? You can do it say three times the whole game, it doesn't count as an action (you can do it alongside making a special), but you can't increase the number of times you can do it? Or, make it a special itself - you must build it, start out with none - but if you use it, anyone who wants to can send ships to defend you? (Thus not as much disincentive to defend, as the defendEE must use the special).
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