WELCOME TO NASCAR 9 (for all those rednecks that don't know roman numerals.
Rules - Some new rules this time and some changes to old ones so you should review.
THIS RACE IS THREE (3) LAPS and the race starts before the finish line.
You can not win the race passing the finish line on the last lap through the pit area.
The game is turn-based. Each driver issues orders for each turn. Possible orders are combinations of the following:
1. Change speed:
a. Accelerate (A)- add one to speed (Accelerate at the beginning of your turn will add one speed [move point] to your total for that and following turns. Accelerate at the end of you turn will add one speed to yout total after the current move [for accelerating out of a corner].
b. Decelerate (B) - subtract one from speed (Again at the beginning of you orders, slow you down by one for that turn. At the end of your orders, slows you down to start next turn, useful for slowing down for a corner).
c. Slipstream (S)- If you start a turn directly behind another player (must both be moving in the same direction.) You can call a "S" command at the beginning of your turn, and it will act as a free "A". If a "S" is used it doesn't count against the accleration limit for a turn. So you could S(A)(A+1) on the same turn. and get a rare +3 accel.
d. Don't change speed
* You may accelerate and brake in the same turn without using a WC.
e. accelerate or decelerates can only occur at either the beginning or end of your order stream.
2. Steer:
a. Left (45 degree direction change)
b. Right (45 degree direction change)
c. Left-Right, Right-Left (lane changes)
d. Don't change direction
WildCards: (Start with 6)
*Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round. Please designate WC usage with +1 in parens: MMRMM(R+1) or AMMRMMM(A+1)
*Clarification: RRLL, RLRL, or any combinations of 2 rights and 2 lefts is only 1 WC, not 2.
*Only two wildcards for a direction or speed on any turn.
accel 2 and right 2 are allowed in the same turn, but accel 3 or right 3 are not allowed.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
A complete order may look like this: (current speed of 4, North)
"A(2M)RM(R+1)"
This will up the speed to 5, move the car North twice, once to the right (Northeast), once more to the Northeast, and then due East once, and uses up one wildcard. Example:
code:
..45
.3..
2...
1...
Y...
There are no walls this race so I'm trying damage modeling.
IF YOU GO OFF THE TRACK
1 space penalty -1 speed and -1 max speed (damage)
2 spaces penalty -2 speed and -2 max speed (damage)
3 spaces penalty -3 speed and -3 max speed (damage)
4 or more penalty -4 speed and -4 max speed (damage)
You will be placed back on the track wherever I choose is appropriate and a direction that makes sense.
Specials:
Oil Slicks (s): These will change your direction (L or R) randomly, There are no hidden oil slicks. They will appear under crashes.
IF you leave the track due to an oil slick, the max penalty will be -2 -2
Sand bags (o): Hitting a hidden sandbag will be a speed -1 penalty. There are some sandbags in sandbag alley, and a few others scattered around the track. These are not visible until you hit them.
NO Jumps:
Crashes: (COMPLETELY DIFFERENT) A random pick will determine who gets the lead spot. the other player will be placed behind.
Penalty, there will be no speed penalty but both cars will be penalized -1 to max speed (damage)
THE CAR PLACED BEHIND MAY USE A "S" command to minimize disadvantage of being placed behind.
Cars:
You now can pick one upgrade for your car before the race starts. Send your choice in a pm.
It will be posted in the grid. Hopefully the track and modifications will make everyone not take the same package. We'll see.
**clarification on turbo
1. Turbo: You can issue a second accelerate OR brake command during your turn without using a WC.
2. Swaybars: You can issue a second steer command during your turn without using a WC.
3. Performance Package: You get 8 extra WC to start with.
*You still cannot do more than 2 speed changes or 2 directional changes in one turn even with the car options, hence A(A+1)(A+1)MMMMMMMMM is not allowed.
ENTIRELY NEW CONCEPT
PIT STOP AND DAMAGE.
MAX speed is the max speed of your car.
Damage will affect the max speed.
The minimum max speed is 6 regardless of how much damage you take. THERE IS NO MAXIMUM
It is set at 12 to start.
Pit stop.
Speed limit. must be 6 or less inbetween and including ## markers.
Your speed is determined as you cross the ## marker. "A"s or "B"s at the beginning of your speed (if done prior to passing ##) are not counted towards your current speed.
example. You're 2 squares from the ## marker. Your current speed is 8 your orders are B(B+1)MMMMMM . Since your Bs are executed before you move, your speed will be considered 6
IF YOU VIOLATE THE SPEED LIMIT, YOU RECEIVE NO BENEFIT FROM THE PIT STOP and you will have just wasted your time.
Your speed as you pass(touch) the PP mark will determine your repairs (addition to max speed).
Your additions to max speed is calculated by 10 - your speed.
Example, your speed is 6, your max speed will be increased by 4.
If your speed is 3, your max speed will be increased by 7.
ADDITIONAL PIT BONUS for every speed 3 under 10 you get a free wild card.
So if you pass the PP at speed 4 you can get 2 free wild cards.
**clarification...
At speed 5, 6 you would get 1 free WC
At speed 2,3,4 you would get 2 free WCs
At speed 1 you would get 3 free WCs, (not expecting this to happen)
At 7+ you would get none since you're exceeding the pit speed limit.
**end clarification
CRASHES CAN NOT OCCUR IN THE PIT AREA INBETWEEN AND INCLUDING THE ## MARKERS.
Cars will just be considered sharing the same space.
End of turn "A"s and "B"s can be used in the pit area.
If you've passed the PP indicator you can accelerate without it affecting the speed calced for repairs, but if you're not past the ## you still can't increase to faster than 6 or you will violate the speed limit and all repairs will be reversed, but if your normal turn takes you past the ## you may end of turn accelerate to faster than 6.
Rules - Some new rules this time and some changes to old ones so you should review.
THIS RACE IS THREE (3) LAPS and the race starts before the finish line.
You can not win the race passing the finish line on the last lap through the pit area.
The game is turn-based. Each driver issues orders for each turn. Possible orders are combinations of the following:
1. Change speed:
a. Accelerate (A)- add one to speed (Accelerate at the beginning of your turn will add one speed [move point] to your total for that and following turns. Accelerate at the end of you turn will add one speed to yout total after the current move [for accelerating out of a corner].
b. Decelerate (B) - subtract one from speed (Again at the beginning of you orders, slow you down by one for that turn. At the end of your orders, slows you down to start next turn, useful for slowing down for a corner).
c. Slipstream (S)- If you start a turn directly behind another player (must both be moving in the same direction.) You can call a "S" command at the beginning of your turn, and it will act as a free "A". If a "S" is used it doesn't count against the accleration limit for a turn. So you could S(A)(A+1) on the same turn. and get a rare +3 accel.
d. Don't change speed
* You may accelerate and brake in the same turn without using a WC.
e. accelerate or decelerates can only occur at either the beginning or end of your order stream.
2. Steer:
a. Left (45 degree direction change)
b. Right (45 degree direction change)
c. Left-Right, Right-Left (lane changes)
d. Don't change direction
WildCards: (Start with 6)
*Each player also can use wildcards during their turn, doubling their change in speed or doubling their turn rate. Multiple wildcards can be used in a single round. Please designate WC usage with +1 in parens: MMRMM(R+1) or AMMRMMM(A+1)
*Clarification: RRLL, RLRL, or any combinations of 2 rights and 2 lefts is only 1 WC, not 2.
*Only two wildcards for a direction or speed on any turn.
accel 2 and right 2 are allowed in the same turn, but accel 3 or right 3 are not allowed.
* Steering can now be controlled much finer.
Turning (moving to the left or right) will always move you forward 1 square, but you can now influence when this move takes place.
A complete order may look like this: (current speed of 4, North)
"A(2M)RM(R+1)"
This will up the speed to 5, move the car North twice, once to the right (Northeast), once more to the Northeast, and then due East once, and uses up one wildcard. Example:
code:
..45
.3..
2...
1...
Y...
There are no walls this race so I'm trying damage modeling.
IF YOU GO OFF THE TRACK
1 space penalty -1 speed and -1 max speed (damage)
2 spaces penalty -2 speed and -2 max speed (damage)
3 spaces penalty -3 speed and -3 max speed (damage)
4 or more penalty -4 speed and -4 max speed (damage)
You will be placed back on the track wherever I choose is appropriate and a direction that makes sense.
Specials:
Oil Slicks (s): These will change your direction (L or R) randomly, There are no hidden oil slicks. They will appear under crashes.
IF you leave the track due to an oil slick, the max penalty will be -2 -2
Sand bags (o): Hitting a hidden sandbag will be a speed -1 penalty. There are some sandbags in sandbag alley, and a few others scattered around the track. These are not visible until you hit them.
NO Jumps:
Crashes: (COMPLETELY DIFFERENT) A random pick will determine who gets the lead spot. the other player will be placed behind.
Penalty, there will be no speed penalty but both cars will be penalized -1 to max speed (damage)
THE CAR PLACED BEHIND MAY USE A "S" command to minimize disadvantage of being placed behind.
Cars:
You now can pick one upgrade for your car before the race starts. Send your choice in a pm.
It will be posted in the grid. Hopefully the track and modifications will make everyone not take the same package. We'll see.
**clarification on turbo
1. Turbo: You can issue a second accelerate OR brake command during your turn without using a WC.
2. Swaybars: You can issue a second steer command during your turn without using a WC.
3. Performance Package: You get 8 extra WC to start with.
*You still cannot do more than 2 speed changes or 2 directional changes in one turn even with the car options, hence A(A+1)(A+1)MMMMMMMMM is not allowed.
ENTIRELY NEW CONCEPT
PIT STOP AND DAMAGE.
MAX speed is the max speed of your car.
Damage will affect the max speed.
The minimum max speed is 6 regardless of how much damage you take. THERE IS NO MAXIMUM
It is set at 12 to start.
Pit stop.
Speed limit. must be 6 or less inbetween and including ## markers.
Your speed is determined as you cross the ## marker. "A"s or "B"s at the beginning of your speed (if done prior to passing ##) are not counted towards your current speed.
example. You're 2 squares from the ## marker. Your current speed is 8 your orders are B(B+1)MMMMMM . Since your Bs are executed before you move, your speed will be considered 6
IF YOU VIOLATE THE SPEED LIMIT, YOU RECEIVE NO BENEFIT FROM THE PIT STOP and you will have just wasted your time.
Your speed as you pass(touch) the PP mark will determine your repairs (addition to max speed).
Your additions to max speed is calculated by 10 - your speed.
Example, your speed is 6, your max speed will be increased by 4.
If your speed is 3, your max speed will be increased by 7.
ADDITIONAL PIT BONUS for every speed 3 under 10 you get a free wild card.
So if you pass the PP at speed 4 you can get 2 free wild cards.
**clarification...
At speed 5, 6 you would get 1 free WC
At speed 2,3,4 you would get 2 free WCs
At speed 1 you would get 3 free WCs, (not expecting this to happen)
At 7+ you would get none since you're exceeding the pit speed limit.
**end clarification
CRASHES CAN NOT OCCUR IN THE PIT AREA INBETWEEN AND INCLUDING THE ## MARKERS.
Cars will just be considered sharing the same space.
End of turn "A"s and "B"s can be used in the pit area.
If you've passed the PP indicator you can accelerate without it affecting the speed calced for repairs, but if you're not past the ## you still can't increase to faster than 6 or you will violate the speed limit and all repairs will be reversed, but if your normal turn takes you past the ## you may end of turn accelerate to faster than 6.
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