The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
Then why call him God? - Epicurus
To combat this - is it possible we could adjust the rule setting the limit to 10 guesses? Something like "Guesscount = 15-(number of letters)" with minimum of 5 guesses or something? (Or incorporate square roots or somesuch to allow for more slow limit drops...) ??
Or just a schedule of guesses for word amounts, such as
5-6 letters: 10-12 guesses
7-8 letters: 8-10 guesses
9-10 letters: 7-9 guesses
11+ letters: 6-8 guesses
(i leave a range here, we could leave the range to allow the word-maker the decision, or specify the limit?)
Well the game has evolved so that the setter also wants to win. Adjusting the guesses like you suggest first is therefore not attractive.
Similarly we can't really allow the guesser to specify the number of guesses.
The differential number of total guesses for longer words might allow more variety though.
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