If you remember this game, you are a special person.
For those of you who don't, Ascendancy was a turn-based space strategy game involving planetary management, interstellar exploration and combat, a mighty big research tree, and over 20 unique races. It came out around 1995 and takes the cake for my favorite non-Civ game ever. Only Civ2 could shake my undying devotion to the Logic Factory's great masterpiece.
Well, it's not exactly modern fare; the AI is laughably incompetant, for instance. Still, Ascendancy is still my benchmark of what a good space strategy game should be. The attention to detail and wonderfully original concepts really made it.
Why am I posting this? Well, firstly, to see if anyone does remember this dinosaur.
Secondly, the Logic Factory is known for... well, being totally nonexistant in material space. The company has made "check back in January" an ironic catchphrase for those few Ascendancy zealots left. It's been quite a few Januaries; they released only one more game after Ascendancy, Tone Rebellion, in '97.
Oh, but it seems there is an omnipotent and benevolent god; TLF has apparently risen from its decade-long coma to announce beta testing for Seeker, a game they've been promoting with a few blurbs on their web site from many years now. It's no Ascendancy II, but it might be interesting to check out. No promises, though; this is the most flaky game company in history we're talking about here.
And what of Ascendancy II? Well, nothing. Nothing... except that a rumor seems to be going 'round the German parts of the interweb that it'll be released in... whaaaa? Someone who speaks german needs to tell me what's up.
For those of you who don't, Ascendancy was a turn-based space strategy game involving planetary management, interstellar exploration and combat, a mighty big research tree, and over 20 unique races. It came out around 1995 and takes the cake for my favorite non-Civ game ever. Only Civ2 could shake my undying devotion to the Logic Factory's great masterpiece.
Well, it's not exactly modern fare; the AI is laughably incompetant, for instance. Still, Ascendancy is still my benchmark of what a good space strategy game should be. The attention to detail and wonderfully original concepts really made it.
Why am I posting this? Well, firstly, to see if anyone does remember this dinosaur.
Secondly, the Logic Factory is known for... well, being totally nonexistant in material space. The company has made "check back in January" an ironic catchphrase for those few Ascendancy zealots left. It's been quite a few Januaries; they released only one more game after Ascendancy, Tone Rebellion, in '97.
Oh, but it seems there is an omnipotent and benevolent god; TLF has apparently risen from its decade-long coma to announce beta testing for Seeker, a game they've been promoting with a few blurbs on their web site from many years now. It's no Ascendancy II, but it might be interesting to check out. No promises, though; this is the most flaky game company in history we're talking about here.
And what of Ascendancy II? Well, nothing. Nothing... except that a rumor seems to be going 'round the German parts of the interweb that it'll be released in... whaaaa? Someone who speaks german needs to tell me what's up.
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